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OGMem

Flame Owne Limit vs. Marshal Remus

OGame.de Atlas

Result

The attacker won the battle.

Attacker

Flame Owne Limit

Total result
+3,249,033

628,000 units lost

Defender

Marshal Remus

Total result
−6,453,033

13,010,000 units lost

Units destroyed
13,638,000
Loot
3,877,033
Debris field
314,000
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +3,435,033 −6,168,533
Crystal −186,000 −284,500
Deuterium 0 0
Total +3,249,033 −6,453,033
Honour points −588 +137
How the total result adds up
Attacker Defender
Battle losses −628,000 −13,010,000
Loot +3,877,033 −3,877,033
Repaired defence +10,434,000
Total result +3,249,033 −6,453,033
Loot and debris field
Metal Crystal Total
Loot (50%) 3,877,033 0 3,877,033
Debris field 221,000 93,000 314,000

Fleets

Attacker · Flame Owne Limit

Weapons 200% · Shields 190% · Armour 200%

Type Before Lost
Small Cargo 11,111 −29
Light Fighter 33,333 −128
Battlecruiser 2,222 0

Defender · Marshal Remus destroyed

Weapons 160% · Shields 160% · Armour 160%

Type Before Lost
Rocket Launcher 3,785 −3,785
Light Laser 2,710 −2,710
Small Shield Dome 1 −1

3,066 Rocket Launcher, 2,141 Light Laser, 1 Small Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 46,666 6,496
Firepower 9,832,815 1,491,882
Absorbed by shields 234,822 372,845

Attacker

Flame Owne Limit

Type Units Lost
Light Fighter 33,209 −124
Battlecruiser 2,222 0
Small Cargo 11,083 −28

Defender

Marshal Remus

Type Units Lost
Rocket Launcher 154 −3,631
Light Laser 126 −2,584
Small Shield Dome 1 0
Round 2 of 2
Attacker Defender
Shots 46,514 281
Firepower 9,813,795 64,794
Absorbed by shields 10,086 23,652

Attacker

Flame Owne Limit

Type Units Lost
Light Fighter 33,205 −128
Battlecruiser 2,222 0
Small Cargo 11,082 −29

Defender

Marshal Remus destroyed

Type Units Lost
Rocket Launcher 0 −3,785
Light Laser 0 −2,710
Small Shield Dome 0 −1

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