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OGMem

RIPKILL

OGame.de Orion

Result

The attacker won the battle.

Attacker

[PRX] Sky Nomad

Total result
+80,763,194,444

30,131,725,000 units lost

Defender

[Miner] Saphir

Total result
−129,457,451,444

103,343,296,000 units lost

Total results include 3 follow-ups

Units destroyed
133,475,021,000
Loot
15,388,233,000
Debris field
84,780,729,600
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +46,867,354,994 −67,563,606,094
Crystal +35,710,659,905 −51,349,060,805
Deuterium −1,814,820,455 −10,544,784,545
Total +80,763,194,444 −129,457,451,444
Honour points +7,950,601 +2,698,494
How the total result adds up
Attacker Defender
Battle losses −30,131,725,000 −103,343,296,000
Loot +15,388,233,000 −15,388,233,000
Repaired defence +62,000
3 follow-ups +10,725,948,444 −10,725,984,444
Missing debris +84,780,738,000
Total result +80,763,194,444 −129,457,451,444
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 7,673,939,277 7,305,029,124 409,264,599 15,388,233,000
Debris field 48,291,159,700 36,489,569,900 84,780,729,600
Follow-ups
Attacker Defender
Follow-up 1 +8,172,160,338 −8,172,176,338
Follow-up 2 +2,043,032,085 −2,043,048,085
Follow-up 3 +510,756,021 −510,760,021

Fleets

Attacker · [PRX] Sky Nomad

Weapons 250% · Shields 250% · Armour 250%

Type Before Lost
Battleship 4,494,433 −279,460
Battlecruiser 2,526,039 −157,225

Defender · [Miner] Saphir destroyed

Weapons 200% · Shields 200% · Armour 210%

Type Before Lost
Large Cargo 270,000 −270,000
Light Fighter 23,047 −23,047
Cruiser 200 −200
Colony Ship 3 −3
Recycler 25 −25
Espionage Probe 400 −400
Deathstar 10,000 −10,000
Battlecruiser 50 −50
Rocket Launcher 1 −1
Light Laser 1 −1
Heavy Laser 8 −8
Small Shield Dome 1 −1

1 Light Laser, 5 Heavy Laser, 1 Small Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 10,726,283 516,012
Firepower 31,003,465,150 133,329,812,418
Absorbed by shields 215,980,102 1,039,228,415

Attacker

Sky Nomad [PRX]

Type Units Lost
Battleship 4,354,816 −139,617
Battlecruiser 2,446,989 −79,050

Defender

Saphir [Miner]

Type Units Lost
Large Cargo 0 −270,000
Light Fighter 0 −23,047
Cruiser 0 −200
Colony Ship 0 −3
Recycler 0 −25
Espionage Probe 0 −400
Deathstar 10,000 0
Battlecruiser 0 −50
Rocket Launcher 0 −1
Light Laser 0 −1
Heavy Laser 0 −8
Small Shield Dome 0 −1
Round 2 of 2
Attacker Defender
Shots 6,801,805 221,612
Firepower 21,236,979,050 132,967,200,000
Absorbed by shields 207,335,100 1,745,000,000

Attacker

Sky Nomad [PRX]

Type Units Lost
Battleship 4,214,973 −279,460
Battlecruiser 2,368,814 −157,225

Defender

Saphir [Miner] destroyed

Type Units Lost
Large Cargo 0 −270,000
Light Fighter 0 −23,047
Cruiser 0 −200
Colony Ship 0 −3
Recycler 0 −25
Espionage Probe 0 −400
Deathstar 0 −10,000
Battlecruiser 0 −50
Rocket Launcher 0 −1
Light Laser 0 −1
Heavy Laser 0 −8
Small Shield Dome 0 −1

Main comment

Ich beobachte Saphir schon seit ich ihn vor ein paar Wochen das erste Mal erscannte.
Durch die große Distanz versuchte ich zu erahnen wo er landen könnte und schickte vergeblich meine Raidkolos vor.
Heute hatte ich dann endlich genug Zeit, vermutlich weil er sein Deut mit jemandem tauschte und aufgrund dessen ein paar Minuten länger stand.
Kurzgesagt: eine erfolgreiche Raidkolo.

Der Verteidiger hat fair gegratzt, wünsche dir nen schnellen Wiederaufbau.

Gruß an die Mates 🙂

https://www.youtube.com/watch?v=cF3OWCYLLVQ&ab_channel=DireStraits-Topic

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