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OGMem

Worst Case 😑

OGame.de Izar

Result

The attacker won the battle.

Attacker

Reloaded

Total result
+25,451,213

22,997,000 units lost

Defender

Peanutzs

Total result
−78,759,213

71,895,000 units lost

Total results include 4 follow-ups · 3 harvest reports

Units destroyed
94,892,000
Loot
1,689,100
Debris field
41,582,000
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +12,555,453 −35,112,453
Crystal +13,096,237 −32,119,237
Deuterium −200,477 −11,527,523
Total +25,451,213 −78,759,213
Honour points −10,968 +4,221
How the total result adds up
Attacker Defender
Battle losses −22,997,000 −71,895,000
Loot +1,689,100 −1,689,100
4 follow-ups +5,175,113 −5,175,113
3 harvest reports +41,584,000
Total result +25,451,213 −78,759,213
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 308,363 690,368 690,369 1,689,100
Debris field 22,557,000 19,025,000 41,582,000
Harvested 22,557,000 19,027,000 41,584,000
Follow-ups
Attacker Defender
Follow-up 1 +2,760,060 −2,760,060
Follow-up 2 +1,380,030 −1,380,030
Follow-up 3 +690,015 −690,015
Follow-up 4 +345,008 −345,008
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 9,150,000 9,150,000 18,300,000
Harvest report 2 12,563,000 9,877,000 22,440,000
Harvest report 3 844,000 0 844,000

Fleets

Attacker · Reloaded

Type Before Lost
Light Fighter 8,300 −1,563
Battlecruiser 2,000 −197
3 fleets

Reloaded · fleet 1

Weapons 130% · Shields 130% · Armour 130%

Type Before After Lost
Battlecruiser 1,333 1,207 −126

Reloaded · fleet 2

Weapons 130% · Shields 130% · Armour 130%

Type Before After Lost
Battlecruiser 667 596 −71

Reloaded · fleet 3

Weapons 130% · Shields 130% · Armour 130%

Type Before After Lost
Light Fighter 8,300 6,737 −1,563

Defender · Peanutzs destroyed

Weapons 120% · Shields 110% · Armour 110%

Type Before Lost
Small Cargo 360 −360
Large Cargo 119 −119
Light Fighter 265 −265
Heavy Fighter 181 −181
Cruiser 110 −110
Recycler 144 −144
Bomber 100 −100
Destroyer 1 −1
Deathstar 3 −3
Battlecruiser 250 −250

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 11,395 2,055
Firepower 5,926,055 140,902,797
Absorbed by shields 208,572 348,111

Attacker

Reloaded · fleet 1

Type Units Lost
Battlecruiser 1,293 −40

Reloaded · fleet 2

Type Units Lost
Battlecruiser 652 −15

Reloaded · fleet 3

Type Units Lost
Light Fighter 7,504 −796

Defender

Peanutzs

Type Units Lost
Small Cargo 10 −350
Large Cargo 16 −103
Light Fighter 4 −261
Heavy Fighter 19 −162
Cruiser 22 −88
Recycler 19 −125
Bomber 87 −13
Destroyer 1 0
Deathstar 3 0
Battlecruiser 204 −46
Round 2 of 4
Attacker Defender
Shots 9,711 551
Firepower 4,406,519 55,135,954
Absorbed by shields 112,282 303,521

Attacker

Reloaded · fleet 1

Type Units Lost
Battlecruiser 1,274 −59

Reloaded · fleet 2

Type Units Lost
Battlecruiser 638 −29

Reloaded · fleet 3

Type Units Lost
Light Fighter 7,139 −1,161

Defender

Peanutzs

Type Units Lost
Small Cargo 0 −360
Large Cargo 0 −119
Light Fighter 0 −265
Heavy Fighter 0 −181
Cruiser 0 −110
Recycler 0 −144
Bomber 0 −100
Destroyer 0 −1
Deathstar 3 0
Battlecruiser 3 −247
Round 3 of 4
Attacker Defender
Shots 9,051 202
Firepower 3,890,254 87,564,620
Absorbed by shields 39,583 483,543

Attacker

Reloaded · fleet 1

Type Units Lost
Battlecruiser 1,252 −81

Reloaded · fleet 2

Type Units Lost
Battlecruiser 621 −46

Reloaded · fleet 3

Type Units Lost
Light Fighter 6,978 −1,322

Defender

Peanutzs

Type Units Lost
Small Cargo 0 −360
Large Cargo 0 −119
Light Fighter 0 −265
Heavy Fighter 0 −181
Cruiser 0 −110
Recycler 0 −144
Bomber 0 −100
Destroyer 0 −1
Deathstar 3 0
Battlecruiser 0 −250
Round 4 of 4
Attacker Defender
Shots 8,851 316
Firepower 3,809,149 139,040,000
Absorbed by shields 69,943 481,023

Attacker

Reloaded · fleet 1

Type Units Lost
Battlecruiser 1,207 −126

Reloaded · fleet 2

Type Units Lost
Battlecruiser 596 −71

Reloaded · fleet 3

Type Units Lost
Light Fighter 6,737 −1,563

Defender

Peanutzs destroyed

Type Units Lost
Small Cargo 0 −360
Large Cargo 0 −119
Light Fighter 0 −265
Heavy Fighter 0 −181
Cruiser 0 −110
Recycler 0 −144
Bomber 0 −100
Destroyer 0 −1
Deathstar 0 −3
Battlecruiser 0 −250

Main comment

1h vor Einschlag mit Akti gescannt, standen noch keine RIPS und hat keinen Timer bekommen also nicht gestartet...
30 Min später durch die Gala geklickt und gesehen, dass er 3 Minuten später nen Timer bekommen hatte:
Losgeflogen - nachgescannt - RIPS gesehen - zusätzliche Fleet rangehängt - Down

Leider waren die Zerren zu langsam daher die höheren Verluste 😕

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