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OGMem

Aktive Sterbehilfe vs. Constable Crux

OGame.de Mathilde

Result

The attacker won the battle.

Attacker

Aktive Sterbehilfe

Total result
+37,500,000

0 units lost

Defender

Constable Crux

Total result
−37,588,000

234,000 units lost

Units destroyed
234,000
Loot
37,500,000
Debris field
26,400
Rounds
1
Details
Total result by resource
Attacker Defender
Metal +28,360,346 −28,442,846
Crystal +1,789,175 −1,794,675
Deuterium +7,350,479 −7,350,479
Total +37,500,000 −37,588,000
Honour points −28 0
How the total result adds up
Attacker Defender
Battle losses 0 −234,000
Loot +37,500,000 −37,500,000
Repaired defence +146,000
Total result +37,500,000 −37,588,000
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 28,360,346 1,789,175 7,350,479 37,500,000
Debris field 24,750 1,650 26,400

Fleets

Attacker · Aktive Sterbehilfe

Weapons 200% · Shields 190% · Armour 190%

Type Before Lost
Pathfinder 2,500 0

Defender · Constable Crux destroyed

Weapons 100% · Shields 110% · Armour 140%

Type Before Lost
Rocket Launcher 88 −88
Light Laser 9 −9
Heavy Laser 4 −4
Ion Cannon 1 −1

55 Rocket Launcher, 6 Light Laser, 2 Heavy Laser, 1 Ion Cannon could be repaired.

The round in detail

Round 1 of 1
Attacker Defender
Shots 2,500 102
Firepower 1,500,000 18,180
Absorbed by shields 17,230 6,055

Attacker

Aktive Sterbehilfe

Type Units Lost
Pathfinder 2,500 0

Defender

Constable Crux destroyed

Type Units Lost
Rocket Launcher 0 −88
Light Laser 0 −9
Heavy Laser 0 −4
Ion Cannon 0 −1

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