[GRVTY] BELFER vs. [SGC] Jack Oneill
Result
The attacker won the battle.
Attacker
[GRVTY] BELFER
- Total result
- +1,531,190,144
46,580,000 units lost
Defender
[SGC] Jack Oneill
- Total result
- −2,181,319,544
2,128,055,000 units lost
Total results include 1 harvest report
- Units destroyed
- 2,174,635,000
- Loot
- 66,744,544
- Debris field
- 1,510,782,700
- Rounds
- 4
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +867,018,654 | −1,239,698,254 |
| Crystal | +467,524,583 | −665,507,983 |
| Deuterium | +196,646,907 | −276,113,307 |
| Total | +1,531,190,144 | −2,181,319,544 |
| Honour points | −237,808 | +7,968 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −46,580,000 | −2,128,055,000 |
| Loot | +66,744,544 | −66,744,544 |
| Repaired defence | +13,480,000 | |
| 1 harvest report | +1,511,025,600 | |
| Total result | +1,531,190,144 | −2,181,319,544 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 19,541,754 | 27,757,483 | 19,445,307 | 66,744,544 |
| Debris field | 863,916,900 | 461,444,200 | 185,421,600 | 1,510,782,700 |
| Harvested | 863,916,900 | 461,687,100 | 185,421,600 | 1,511,025,600 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Harvest report 1 | 863,916,900 | 461,687,100 | 185,421,600 | 1,511,025,600 |
Fleets
Attacker · [GRVTY] BELFER
Weapons 230% · Shields 230% · Armour 230%
| Type | Before | Lost |
|---|---|---|
| Battlecruiser | 99,386 | −548 |
Defender · [SGC] Jack Oneill destroyed
Weapons 170% · Shields 170% · Armour 190%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 4,209 | −4,209 |
| Large Cargo | 2,569 | −2,569 |
| Cruiser | 2,395 | −2,395 |
| Battleship | 6,807 | −6,807 |
| Recycler | 1,984 | −1,984 |
| Espionage Probe | 3,895 | −3,895 |
| Bomber | 13,506 | −13,506 |
| Destroyer | 1,098 | −1,098 |
| Deathstar | 7 | −7 |
| Battlecruiser | 1,454 | −1,454 |
| Pathfinder | 5 | −5 |
| Rocket Launcher | 4,318 | −4,318 |
| Light Laser | 3,869 | −3,869 |
3,800 Rocket Launcher, 2,940 Light Laser could be repaired.
Comments
Log in to leave a comment. Login
No comments yet — be the first.