Zur falschen Zeit im richtigen System
Result
The attacker won the battle.
Attacker
[SNTZL] 10erSplittStatioReGG
- Total result
- +12,462,329,200
1,808,354,000 units lost
Defender
[Ally] Neuronix
- Total result
- −16,030,000,000
16,030,000,000 units lost
Total results include 2 harvest reports
- Units destroyed
- 17,838,354,000
- Loot
- 0
- Debris field
- 11,605,063,202
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +6,227,249,800 | −8,015,000,000 |
| Crystal | +4,996,377,200 | −6,412,000,000 |
| Deuterium | +1,238,702,200 | −1,603,000,000 |
| Total | +12,462,329,200 | −16,030,000,000 |
| Honour points | +1,529,115 | +214,563 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −1,808,354,000 | −16,030,000,000 |
| 2 harvest reports | +14,270,683,200 | |
| Total result | +12,462,329,200 | −16,030,000,000 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (100%) | 0 | 0 | 0 | 0 |
| Debris field created | 7,151,000,800 | 5,662,491,200 | 1,457,191,200 | 14,270,683,200 |
| Harvested by Reapers | 1,335,734,980 | 1,057,696,368 | 272,188,650 | 2,665,619,998 |
| Debris field left | 5,815,265,820 | 4,604,794,832 | 1,185,002,550 | 11,605,063,202 |
| Harvested | 7,151,000,800 | 5,662,491,200 | 1,457,191,200 | 14,270,683,200 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Harvest report 1 | 1,335,734,980 | 1,057,696,368 | 272,188,650 | 2,665,619,998 |
| Harvest report 2 | 5,815,265,820 | 4,604,794,832 | 1,185,002,550 | 11,605,063,202 |
Fleets
Attacker · [SNTZL] 10erSplittStatioReGG
| Type | Before | Lost |
|---|---|---|
| Light Fighter | 1,419,356 | −40,929 |
| Heavy Fighter | 55,215 | −1,539 |
| Cruiser | 139,585 | −4,082 |
| Battleship | 36,352 | −1,075 |
| Colony Ship | 1 | 0 |
| Bomber | 12,874 | −363 |
| Destroyer | 37,674 | −1,153 |
| Battlecruiser | 229,311 | −6,603 |
| Reaper | 152,517 | −4,427 |
5 fleets
10erSplittStatioReGG [SNTZL] · fleet 1
Weapons 220% · Shields 220% · Armour 210%
| Type | Before | After | Lost |
|---|---|---|---|
| Colony Ship | 1 | 1 | 0 |
10erSplittStatioReGG [SNTZL] · fleet 2
Weapons 220% · Shields 220% · Armour 210%
| Type | Before | After | Lost |
|---|---|---|---|
| Bomber | 12,874 | 12,511 | −363 |
10erSplittStatioReGG [SNTZL] · fleet 3
Weapons 220% · Shields 220% · Armour 210%
| Type | Before | After | Lost |
|---|---|---|---|
| Destroyer | 37,674 | 36,521 | −1,153 |
| Reaper | 152,517 | 148,090 | −4,427 |
10erSplittStatioReGG [SNTZL] · fleet 4
Weapons 220% · Shields 220% · Armour 210%
| Type | Before | After | Lost |
|---|---|---|---|
| Battleship | 36,352 | 35,277 | −1,075 |
| Battlecruiser | 229,311 | 222,708 | −6,603 |
10erSplittStatioReGG [SNTZL] · fleet 5
Weapons 220% · Shields 220% · Armour 210%
| Type | Before | After | Lost |
|---|---|---|---|
| Light Fighter | 1,419,356 | 1,378,427 | −40,929 |
| Heavy Fighter | 55,215 | 53,676 | −1,539 |
| Cruiser | 139,585 | 135,503 | −4,082 |
Defender · [Ally] Neuronix destroyed
Weapons 190% · Shields 170% · Armour 190%
| Type | Before | Lost |
|---|---|---|
| Deathstar | 1,603 | −1,603 |
The round in detail
Round 1 of 1
| Attacker | Defender | |
|---|---|---|
| Shots | 2,082,885 | 61,114 |
| Firepower | 2,744,105,272 | 35,446,120,000 |
| Absorbed by shields | 23,704,774 | 254,678,500 |
Attacker
10erSplittStatioReGG [SNTZL] · fleet 1
| Type | Units | Lost |
|---|---|---|
| Colony Ship | 1 | 0 |
10erSplittStatioReGG [SNTZL] · fleet 2
| Type | Units | Lost |
|---|---|---|
| Bomber | 12,511 | −363 |
10erSplittStatioReGG [SNTZL] · fleet 3
| Type | Units | Lost |
|---|---|---|
| Destroyer | 36,521 | −1,153 |
| Reaper | 148,090 | −4,427 |
10erSplittStatioReGG [SNTZL] · fleet 4
| Type | Units | Lost |
|---|---|---|
| Battleship | 35,277 | −1,075 |
| Battlecruiser | 222,708 | −6,603 |
10erSplittStatioReGG [SNTZL] · fleet 5
| Type | Units | Lost |
|---|---|---|
| Light Fighter | 1,378,427 | −40,929 |
| Heavy Fighter | 53,676 | −1,539 |
| Cruiser | 135,503 | −4,082 |
Defender
Neuronix [Ally] destroyed
| Type | Units | Lost |
|---|---|---|
| Deathstar | 0 | −1,603 |
Main comment
Der Hinflug war längst unterwegs – also blieb nur noch eins: Rückflug berechnen, Uhr im Blick behalten und warten.
Als die Todessterne schließlich ihren Heimweg antraten, stand meine Flotte schon bereit.
Timing gesetzt. Flotte gestartet. Rückflug abgefangen.
Manchmal braucht es keine lange Jagd.
Nur eine Phalanx, etwas Geduld und den richtigen Moment.
GG