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OGMem

hollywood vs. Exit

OGame.de Merkur

Result

The attacker won the battle.

Attacker

hollywood

Total result
+78,209,986

36,000 units lost

Defender

Exit

Total result
−78,445,986

1,880,000 units lost

Units destroyed
1,916,000
Loot
78,245,986
Debris field
25,200
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +19,682,761 −19,889,761
Crystal +34,893,258 −34,922,258
Deuterium +23,633,967 −23,633,967
Total +78,209,986 −78,445,986
Honour points −59 0
How the total result adds up
Attacker Defender
Battle losses −36,000 −1,880,000
Loot +78,245,986 −78,245,986
Repaired defence +1,680,000
Total result +78,209,986 −78,445,986
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 19,700,761 34,911,258 23,633,967 78,245,986
Debris field 12,600 12,600 25,200

Fleets

Attacker · hollywood

Type Before Lost
Small Cargo 24,000 −9
Cruiser 500 0

Defender · Exit destroyed

Type Before Lost
Rocket Launcher 780 −780
Light Laser 150 −150
Small Shield Dome 1 −1

702 Rocket Launcher, 128 Light Laser, 1 Small Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 25,994 931
Firepower 2,385,760 201,242
Absorbed by shields 25,118 53,820

Attacker

hollywood

Type Units Lost
Small Cargo 23,991 −9
Cruiser 500 0

Defender

Exit

Type Units Lost
Rocket Launcher 5 −775
Light Laser 2 −148
Small Shield Dome 1 0
Round 2 of 2
Attacker Defender
Shots 25,119 8
Firepower 1,485,003 1,562
Absorbed by shields 184 44,655

Attacker

hollywood

Type Units Lost
Small Cargo 23,991 −9
Cruiser 500 0

Defender

Exit destroyed

Type Units Lost
Rocket Launcher 0 −780
Light Laser 0 −150
Small Shield Dome 0 −1

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