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OGMem

hollywood vs. Exit

OGame.de Merkur

Result

The attacker won the battle.

Attacker

hollywood

Total result
+10,101,496

40,000 units lost

Defender

Exit

Total result
−10,331,496

890,000 units lost

Units destroyed
930,000
Loot
10,141,496
Debris field
28,000
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +1,828,845 −2,031,345
Crystal +5,535,987 −5,563,487
Deuterium +2,736,664 −2,736,664
Total +10,101,496 −10,331,496
Honour points −56 0
How the total result adds up
Attacker Defender
Battle losses −40,000 −890,000
Loot +10,141,496 −10,141,496
Repaired defence +700,000
Total result +10,101,496 −10,331,496
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 1,848,845 5,555,987 2,736,664 10,141,496
Debris field 14,000 14,000 28,000

Fleets

Attacker · hollywood

Type Before Lost
Small Cargo 2,000 −10
Cruiser 500 0

Defender · Exit destroyed

Type Before Lost
Rocket Launcher 364 −364
Light Laser 71 −71
Small Shield Dome 1 −1

284 Rocket Launcher, 56 Light Laser, 1 Small Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 3,818 436
Firepower 1,916,720 94,174
Absorbed by shields 19,606 28,834

Attacker

hollywood

Type Units Lost
Small Cargo 1,990 −10
Cruiser 500 0

Defender

Exit

Type Units Lost
Rocket Launcher 6 −358
Light Laser 1 −70
Small Shield Dome 1 0
Round 2 of 2
Attacker Defender
Shots 3,529 8
Firepower 1,626,430 1,510
Absorbed by shields 184 8,957

Attacker

hollywood

Type Units Lost
Small Cargo 1,990 −10
Cruiser 500 0

Defender

Exit destroyed

Type Units Lost
Rocket Launcher 0 −364
Light Laser 0 −71
Small Shield Dome 0 −1

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