One Billion
Result
The attacker won the battle.
Attacker
[GWHC] faddi
- Total result
- +6,406,171
7,450,000 units lost
Defender
[Asbach] Director Holmes
- Total result
- −46,030,971
57,584,500 units lost
Total results include 1 harvest report
- Units destroyed
- 65,034,500
- Loot
- 2,471
- Debris field
- 13,852,800
- Rounds
- 3
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +3,642,400 | −26,559,000 |
| Crystal | +2,949,954 | −15,540,654 |
| Deuterium | −186,183 | −3,931,317 |
| Total | +6,406,171 | −46,030,971 |
| Honour points | −7,764 | +1,211 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −7,450,000 | −57,584,500 |
| Loot | +2,471 | −2,471 |
| Repaired defence | +11,556,000 | |
| 1 harvest report | +13,853,700 | |
| Total result | +6,406,171 | −46,030,971 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 0 | 654 | 1,817 | 2,471 |
| Debris field | 8,639,400 | 5,213,400 | 13,852,800 | |
| Harvested | 8,639,400 | 5,214,300 | 13,853,700 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Harvest report 1 | 8,639,400 | 5,214,300 | 13,853,700 |
Fleets
Attacker · [GWHC] faddi
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 6,000 | −426 |
| Light Fighter | 10,000 | −725 |
| Cruiser | 2,700 | −94 |
| Battleship | 1,395 | −2 |
Defender · [Asbach] Director Holmes destroyed
| Type | Before | Lost |
|---|---|---|
| Large Cargo | 53 | −53 |
| Light Fighter | 116 | −116 |
| Heavy Fighter | 5 | −5 |
| Cruiser | 13 | −13 |
| Battleship | 191 | −191 |
| Recycler | 4 | −4 |
| Espionage Probe | 24 | −24 |
| Bomber | 31 | −31 |
| Solar Satellite | 15 | −15 |
| Destroyer | 201 | −201 |
| Battlecruiser | 20 | −20 |
| Rocket Launcher | 5,425 | −5,425 |
| Light Laser | 48 | −48 |
| Heavy Laser | 90 | −90 |
| Gauss Cannon | 31 | −31 |
| Ion Cannon | 12 | −12 |
| Plasma Turret | 14 | −14 |
| Small Shield Dome | 1 | −1 |
| Large Shield Dome | 1 | −1 |
4,340 Rocket Launcher, 36 Light Laser, 61 Heavy Laser, 22 Gauss Cannon, 9 Ion Cannon, 11 Plasma Turret could be repaired.
Comments
Log in to leave a comment. Login
No comments yet — be the first.