Skip to content
OGMem

Nix mit himmelblau....

OGame.de Tarazed

Result

The attacker won the battle.

Attacker

[MvE] xox

Total result
+736,421

7,469,000 units lost

Defender

[Handel] Azurio

Total result
−19,882,621

19,974,000 units lost

Total results include 2 harvest reports

Units destroyed
27,443,000
Loot
596,621
Debris field
7,434,300
Moon chance
40% A moon was created!
Rounds
3
Details
Total result by resource
Attacker Defender
Metal +641,188 −11,841,488
Crystal +666,815 −6,958,715
Deuterium −571,582 −1,082,418
Total +736,421 −19,882,621
Honour points +3,214 +1,534
How the total result adds up
Attacker Defender
Battle losses −7,469,000 −19,974,000
Loot +596,621 −596,621
Repaired defence +688,000
2 harvest reports +7,608,800
Total result +736,421 −19,882,621
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 362,488 229,715 4,418 596,621
Debris field 4,750,500 2,683,800 7,434,300
Harvested 4,924,700 2,684,100 7,608,800

The new moon has a diameter of 8,602 km.

Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 4,175,900 2,684,100 6,860,000
Harvest report 2 748,800 0 748,800

Fleets

Attacker · [MvE] xox

Type Before Lost
Large Cargo 1 0
Light Fighter 1,599 −133
Heavy Fighter 908 −67
Cruiser 652 −48
Battleship 450 −33
Bomber 160 −19
Destroyer 60 −2
Battlecruiser 160 −11
5 fleets

xox [MvE] · fleet 1

Type Before After Lost
Large Cargo 1 1 0
Bomber 160 141 −19
Destroyer 60 58 −2

xox [MvE] · fleet 2

Type Before After Lost
Battleship 450 417 −33
Battlecruiser 160 149 −11

xox [MvE] · fleet 3

Type Before After Lost
Cruiser 652 604 −48

xox [MvE] · fleet 4

Type Before After Lost
Heavy Fighter 908 841 −67

xox [MvE] · fleet 5

Type Before After Lost
Light Fighter 1,599 1,466 −133

Defender · [Handel] Azurio destroyed

Type Before Lost
Small Cargo 99 −99
Large Cargo 100 −100
Light Fighter 1,667 −1,667
Recycler 39 −39
Deathstar 1 −1
Rocket Launcher 388 −388
Light Laser 2 −2
Heavy Laser 17 −17
Ion Cannon 9 −9
Small Shield Dome 1 −1

264 Rocket Launcher, 2 Light Laser, 11 Heavy Laser, 6 Ion Cannon, 1 Small Shield Dome could be repaired.

All 3 rounds in detail

Round 1 of 3
Attacker Defender
Shots 6,267 2,458
Firepower 5,157,735 57,374,469
Absorbed by shields 147,257 79,235

Attacker

xox [MvE] · fleet 1

Type Units Lost
Large Cargo 1 0
Bomber 150 −10
Destroyer 58 −2

xox [MvE] · fleet 2

Type Units Lost
Battleship 433 −17
Battlecruiser 156 −4

xox [MvE] · fleet 3

Type Units Lost
Cruiser 634 −18

xox [MvE] · fleet 4

Type Units Lost
Heavy Fighter 881 −27

xox [MvE] · fleet 5

Type Units Lost
Light Fighter 1,532 −67

Defender

Azurio [Handel]

Type Units Lost
Small Cargo 18 −81
Large Cargo 46 −54
Light Fighter 267 −1,400
Recycler 20 −19
Deathstar 1 0
Rocket Launcher 49 −339
Light Laser 0 −2
Heavy Laser 8 −9
Ion Cannon 1 −8
Small Shield Dome 1 0
Round 2 of 3
Attacker Defender
Shots 5,114 506
Firepower 4,123,485 40,361,464
Absorbed by shields 40,224 32,738

Attacker

xox [MvE] · fleet 1

Type Units Lost
Large Cargo 1 0
Bomber 145 −15
Destroyer 58 −2

xox [MvE] · fleet 2

Type Units Lost
Battleship 423 −27
Battlecruiser 151 −9

xox [MvE] · fleet 3

Type Units Lost
Cruiser 617 −35

xox [MvE] · fleet 4

Type Units Lost
Heavy Fighter 862 −46

xox [MvE] · fleet 5

Type Units Lost
Light Fighter 1,487 −112

Defender

Azurio [Handel]

Type Units Lost
Small Cargo 0 −99
Large Cargo 0 −100
Light Fighter 0 −1,667
Recycler 0 −39
Deathstar 1 0
Rocket Launcher 0 −388
Light Laser 0 −2
Heavy Laser 0 −17
Ion Cannon 0 −9
Small Shield Dome 0 −1
Round 3 of 3
Attacker Defender
Shots 3,744 67
Firepower 2,850,101 28,140,000
Absorbed by shields 12,396 117,311

Attacker

xox [MvE] · fleet 1

Type Units Lost
Large Cargo 1 0
Bomber 141 −19
Destroyer 58 −2

xox [MvE] · fleet 2

Type Units Lost
Battleship 417 −33
Battlecruiser 149 −11

xox [MvE] · fleet 3

Type Units Lost
Cruiser 604 −48

xox [MvE] · fleet 4

Type Units Lost
Heavy Fighter 841 −67

xox [MvE] · fleet 5

Type Units Lost
Light Fighter 1,466 −133

Defender

Azurio [Handel] destroyed

Type Units Lost
Small Cargo 0 −99
Large Cargo 0 −100
Light Fighter 0 −1,667
Recycler 0 −39
Deathstar 0 −1
Rocket Launcher 0 −388
Light Laser 0 −2
Heavy Laser 0 −17
Ion Cannon 0 −9
Small Shield Dome 0 −1

Main comment

....außer der Name des Gegners.
Hier hat Trashsim mal die maximale Fehlerquote präsentiert:
Statt 1,5 bis 2 kk Beute gab es deutlich weniger: Unschön!

Comments

No comments yet — be the first.

Menu

Account
Language
About