DevilsToy vs. quagmire
Result
The attacker won the battle.
Attacker
DevilsToy
- Total result
- +82,339,862
4,000 units lost
Defender
quagmire
- Total result
- −82,385,862
612,000 units lost
- Units destroyed
- 616,000
- Loot
- 82,343,862
- Debris field
- 2,000
- Rounds
- 1
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +56,487,244 | −56,531,244 |
| Crystal | +4,362,020 | −4,364,020 |
| Deuterium | +21,490,598 | −21,490,598 |
| Total | +82,339,862 | −82,385,862 |
| Honour points | −14 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −4,000 | −612,000 |
| Loot | +82,343,862 | −82,343,862 |
| Repaired defence | +570,000 | |
| Total result | +82,339,862 | −82,385,862 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 56,489,244 | 4,364,020 | 21,490,598 | 82,343,862 |
| Debris field | 1,000 | 1,000 | 2,000 |
Fleets
Attacker · DevilsToy
Weapons 200% · Shields 200% · Armour 200%
| Type | Before | After |
|---|---|---|
| Small Cargo | 20,000 | 19,999 |
| Battlecruiser | 500 | 500 |
Defender · quagmire destroyed
Weapons 160% · Shields 160% · Armour 170%
| Type | Before | After |
|---|---|---|
| Rocket Launcher | 306 | 0 |
285 Rocket Launcher could be repaired.
The round in detail
Round 1 of 1
| Attacker | Defender | |
|---|---|---|
| Shots | 20,500 | 306 |
| Firepower | 1,350,000 | 63,648 |
| Absorbed by shields | 9,920 | 15,912 |
Attacker
DevilsToy
| Type | Units |
|---|---|
| Small Cargo | 19,999 |
| Battlecruiser | 500 |