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OGame.de 82 06/02/2016 00:15 3 comments

Result

The attacker won the battle.

Attacker

[KDS] Vidar

Total result
+4,865,200

1,289,000 units lost

Defender

[MLG] Robben0693

Total result
−9,935,200

11,023,000 units lost

Total results include 1 harvest report

Units destroyed
12,312,000
Loot
517,200
Debris field
5,636,400
Moon chance
20%
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +2,568,200 −5,082,900
Crystal +2,040,663 −3,650,963
Deuterium +256,337 −1,201,337
Total +4,865,200 −9,935,200
Honour points −1,761 +315
How the total result adds up
Attacker Defender
Battle losses −1,289,000 −11,023,000
Loot +517,200 −517,200
Repaired defence +1,605,000
1 harvest report +5,637,000
Total result +4,865,200 −9,935,200
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 172,400 73,463 271,337 517,200
Debris field 3,328,800 2,307,600 5,636,400
Harvested 3,328,800 2,308,200 5,637,000
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 3,328,800 2,308,200 5,637,000

Fleets

Attacker · [KDS] Vidar

Weapons 130% · Shields 130% · Armour 130%

Type Before Lost
Light Fighter 1,000 −211
Battleship 250 −6
Battlecruiser 150 −1

Defender · [MLG] Robben0693 destroyed

Weapons 110% · Shields 100% · Armour 120%

Type Before Lost
Large Cargo 50 −50
Cruiser 5 −5
Battleship 17 −17
Espionage Probe 10 −10
Bomber 3 −3
Solar Satellite 40 −40
Destroyer 55 −55
Rocket Launcher 300 −300
Light Laser 50 −50
Heavy Laser 10 −10
Gauss Cannon 5 −5
Ion Cannon 1 −1
Plasma Turret 7 −7
Small Shield Dome 1 −1
Large Shield Dome 1 −1

201 Rocket Launcher, 37 Light Laser, 7 Heavy Laser, 5 Gauss Cannon, 6 Plasma Turret, 1 Ion Cannon, 1 Large Shield Dome could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 1,546 568
Firepower 1,053,743 414,179
Absorbed by shields 34,271 66,446

Attacker

Vidar [KDS]

Type Units Lost
Light Fighter 904 −96
Battleship 250 0
Battlecruiser 150 0

Defender

Robben0693 [MLG]

Type Units Lost
Large Cargo 30 −20
Cruiser 4 −1
Battleship 16 −1
Espionage Probe 1 −9
Bomber 3 0
Solar Satellite 10 −30
Destroyer 54 −1
Rocket Launcher 73 −227
Light Laser 10 −40
Heavy Laser 4 −6
Gauss Cannon 3 −2
Ion Cannon 1 0
Plasma Turret 7 0
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 4
Attacker Defender
Shots 1,387 223
Firepower 1,003,166 352,473
Absorbed by shields 21,545 85,720

Attacker

Vidar [KDS]

Type Units Lost
Light Fighter 832 −168
Battleship 249 −1
Battlecruiser 149 −1

Defender

Robben0693 [MLG]

Type Units Lost
Large Cargo 6 −44
Cruiser 2 −3
Battleship 8 −9
Espionage Probe 0 −10
Bomber 1 −2
Solar Satellite 0 −40
Destroyer 46 −9
Rocket Launcher 1 −299
Light Laser 0 −50
Heavy Laser 1 −9
Gauss Cannon 0 −5
Ion Cannon 1 0
Plasma Turret 6 −1
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 4
Attacker Defender
Shots 1,249 81
Firepower 937,860 271,972
Absorbed by shields 18,058 78,794

Attacker

Vidar [KDS]

Type Units Lost
Light Fighter 791 −209
Battleship 244 −6
Battlecruiser 149 −1

Defender

Robben0693 [MLG]

Type Units Lost
Large Cargo 0 −50
Cruiser 0 −5
Battleship 1 −16
Espionage Probe 0 −10
Bomber 0 −3
Solar Satellite 0 −40
Destroyer 4 −51
Rocket Launcher 0 −300
Light Laser 0 −50
Heavy Laser 0 −10
Gauss Cannon 0 −5
Ion Cannon 0 −1
Plasma Turret 0 −7
Small Shield Dome 0 −1
Large Shield Dome 1 0
Round 4 of 4
Attacker Defender
Shots 1,211 8
Firepower 934,558 27,302
Absorbed by shields 3,728 42,094

Attacker

Vidar [KDS]

Type Units Lost
Light Fighter 789 −211
Battleship 244 −6
Battlecruiser 149 −1

Defender

Robben0693 [MLG] destroyed

Type Units Lost
Large Cargo 0 −50
Cruiser 0 −5
Battleship 0 −17
Espionage Probe 0 −10
Bomber 0 −3
Solar Satellite 0 −40
Destroyer 0 −55
Rocket Launcher 0 −300
Light Laser 0 −50
Heavy Laser 0 −10
Gauss Cannon 0 −5
Ion Cannon 0 −1
Plasma Turret 0 −7
Small Shield Dome 0 −1
Large Shield Dome 0 −1

Comments

Dass unser Low-Win Farmer wieder kleine Spieler flamen muss, ts ts...
Gz
Gab wohl schon kleinere ne^^ für meine punktezahl binich zufrieden damit 😉
Solang ich kontinuierlich solche schiesse reicht mir das zum hochkommen mein liebes 😘
Man sollte hier auch ne unitsgrenze festlegen ....so ne low kbs hier

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