Crisis vs. BossBaby
Result
The attacker won the battle.
Attacker
Crisis
- Total result
- +9,982,269
201,000 units lost
Defender
BossBaby
- Total result
- −10,798,269
2,200,000 units lost
- Units destroyed
- 2,401,000
- Loot
- 10,183,269
- Debris field
- 139,300
- Rounds
- 2
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +6,304,211 | −6,929,711 |
| Crystal | +417,652 | −600,152 |
| Deuterium | +3,260,406 | −3,268,406 |
| Total | +9,982,269 | −10,798,269 |
| Honour points | −162 | +35 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −201,000 | −2,200,000 |
| Loot | +10,183,269 | −10,183,269 |
| Repaired defence | +1,585,000 | |
| Total result | +9,982,269 | −10,798,269 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 6,431,211 | 489,652 | 3,262,406 | 10,183,269 |
| Debris field | 88,900 | 50,400 | 139,300 |
Fleets
Attacker · Crisis
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 3,000 | −22 |
| Light Fighter | 2,000 | −21 |
| Cruiser | 1,000 | −1 |
Defender · BossBaby destroyed
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 380 | −380 |
| Light Laser | 430 | −430 |
| Heavy Laser | 9 | −9 |
| Gauss Cannon | 12 | −12 |
| Ion Cannon | 8 | −8 |
251 Rocket Launcher, 327 Light Laser, 5 Heavy Laser, 9 Gauss Cannon, 7 Ion Cannon could be repaired.