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Danke 🙂

OGame.de Yildun 29/12/2018 16:26 2 comments

Result

The defender won the battle.

Attacker

[DDW] CptBarbie

Total result
−377,040,000

377,040,000 units lost

Defender

[StW] JetztErstRecht

Total result
+217,355,100

122,626,000 units lost

Total results include 12 harvest reports

Units destroyed
499,666,000
Loot
0
Debris field
332,687,600
Rounds
4
Details
Total result by resource
Attacker Defender
Metal −258,720,000 +155,605,300
Crystal −102,960,000 +62,439,800
Deuterium −15,360,000 −690,000
Total −377,040,000 +217,355,100
Honour points +16,178 0
How the total result adds up
Attacker Defender
Battle losses −377,040,000 −122,626,000
Repaired defence +7,136,000
12 harvest reports +332,845,100
Total result −377,040,000 +217,355,100
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 238,352,800 94,334,800 332,687,600
Harvested 238,352,800 94,492,300 332,845,100
Harvest reports
Metal Crystal Total
Harvest report 1 1,440,000 1,440,000 2,880,000
Harvest report 2 1,440,000 1,440,000 2,880,000
Harvest report 3 1,440,000 1,440,000 2,880,000
Harvest report 4 1,440,000 1,440,000 2,880,000
Harvest report 5 1,440,000 1,440,000 2,880,000
Harvest report 6 1,440,000 1,440,000 2,880,000
Harvest report 7 1,440,000 1,440,000 2,880,000
Harvest report 8 1,440,000 1,440,000 2,880,000
Harvest report 9 1,440,000 1,440,000 2,880,000
Harvest report 10 1,440,000 1,440,000 2,880,000
Harvest report 11 122,787,700 80,092,300 202,880,000
Harvest report 12 101,165,100 0 101,165,100

Fleets

Attacker · [DDW] CptBarbie destroyed

Type Before Lost
Small Cargo 6,000 −6,000
Light Fighter 25,000 −25,000
Cruiser 6,000 −6,000
Battleship 1,000 −1,000
Battlecruiser 224 −224
4 fleets

CptBarbie [DDW] · fleet 1 destroyed

Weapons 170% · Shields 170% · Armour 170%

Type Before After Lost
Battlecruiser 224 0 −224

CptBarbie [DDW] · fleet 2 destroyed

Weapons 170% · Shields 170% · Armour 170%

Type Before After Lost
Battleship 1,000 0 −1,000

CptBarbie [DDW] · fleet 3 destroyed

Weapons 170% · Shields 170% · Armour 170%

Type Before After Lost
Cruiser 6,000 0 −6,000

CptBarbie [DDW] · fleet 4 destroyed

Weapons 170% · Shields 170% · Armour 170%

Type Before After Lost
Small Cargo 6,000 0 −6,000
Light Fighter 25,000 0 −25,000

Defender · [StW] JetztErstRecht

Weapons 170% · Shields 170% · Armour 170%

Type Before Lost
Small Cargo 6,128 −2,516
Large Cargo 1,000 −243
Light Fighter 55,000 −22,818
Cruiser 11,000 −339
Battleship 500 0
Colony Ship 3 0
Recycler 150 −6
Espionage Probe 173 −87
Destroyer 250 0
Deathstar 16 0
Battlecruiser 800 0
Rocket Launcher 5,000 −2,187
Light Laser 4,500 −1,987
Small Shield Dome 1 0

2,078 Rocket Launcher, 1,490 Light Laser could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 47,053 100,701
Firepower 22,580,226 1,405,478,741
Absorbed by shields 2,066,599 1,847,046

Attacker

CptBarbie [DDW] · fleet 1

Type Units Lost
Battlecruiser 214 −10

CptBarbie [DDW] · fleet 2

Type Units Lost
Battleship 939 −61

CptBarbie [DDW] · fleet 3

Type Units Lost
Cruiser 5,287 −713

CptBarbie [DDW] · fleet 4

Type Units Lost
Small Cargo 2,417 −3,583
Light Fighter 10,019 −14,981

Defender

JetztErstRecht [StW]

Type Units Lost
Small Cargo 5,099 −1,029
Large Cargo 917 −83
Light Fighter 45,650 −9,350
Cruiser 10,941 −59
Battleship 500 0
Colony Ship 3 0
Recycler 148 −2
Espionage Probe 133 −40
Destroyer 250 0
Deathstar 16 0
Battlecruiser 800 0
Rocket Launcher 4,080 −920
Light Laser 3,648 −852
Small Shield Dome 1 0
Round 2 of 4
Attacker Defender
Shots 26,241 82,070
Firepower 18,012,219 630,160,361
Absorbed by shields 1,691,473 1,257,551

Attacker

CptBarbie [DDW] · fleet 1

Type Units Lost
Battlecruiser 200 −24

CptBarbie [DDW] · fleet 2

Type Units Lost
Battleship 858 −142

CptBarbie [DDW] · fleet 3

Type Units Lost
Cruiser 3,284 −2,716

CptBarbie [DDW] · fleet 4

Type Units Lost
Small Cargo 273 −5,727
Light Fighter 1,266 −23,734

Defender

JetztErstRecht [StW]

Type Units Lost
Small Cargo 4,213 −1,915
Large Cargo 823 −177
Light Fighter 37,750 −17,250
Cruiser 10,825 −175
Battleship 500 0
Colony Ship 3 0
Recycler 144 −6
Espionage Probe 95 −78
Destroyer 250 0
Deathstar 16 0
Battlecruiser 800 0
Rocket Launcher 3,311 −1,689
Light Laser 2,984 −1,516
Small Shield Dome 1 0
Round 3 of 4
Attacker Defender
Shots 10,080 65,998
Firepower 10,994,304 526,056,079
Absorbed by shields 1,169,622 635,162

Attacker

CptBarbie [DDW] · fleet 1

Type Units Lost
Battlecruiser 140 −84

CptBarbie [DDW] · fleet 2

Type Units Lost
Battleship 378 −622

CptBarbie [DDW] · fleet 3

Type Units Lost
Cruiser 324 −5,676

CptBarbie [DDW] · fleet 4

Type Units Lost
Small Cargo 0 −6,000
Light Fighter 1 −24,999

Defender

JetztErstRecht [StW]

Type Units Lost
Small Cargo 3,699 −2,429
Large Cargo 770 −230
Light Fighter 32,920 −22,080
Cruiser 10,692 −308
Battleship 500 0
Colony Ship 3 0
Recycler 144 −6
Espionage Probe 87 −86
Destroyer 250 0
Deathstar 16 0
Battlecruiser 800 0
Rocket Launcher 2,871 −2,129
Light Laser 2,573 −1,927
Small Shield Dome 1 0
Round 4 of 4
Attacker Defender
Shots 1,269 57,447
Firepower 2,122,875 290,409,988
Absorbed by shields 411,392 102,278

Attacker

CptBarbie [DDW] · fleet 1 destroyed

Type Units Lost
Battlecruiser 0 −224

CptBarbie [DDW] · fleet 2 destroyed

Type Units Lost
Battleship 0 −1,000

CptBarbie [DDW] · fleet 3 destroyed

Type Units Lost
Cruiser 0 −6,000

CptBarbie [DDW] · fleet 4 destroyed

Type Units Lost
Small Cargo 0 −6,000
Light Fighter 0 −25,000

Defender

JetztErstRecht [StW]

Type Units Lost
Small Cargo 3,612 −2,516
Large Cargo 757 −243
Light Fighter 32,182 −22,818
Cruiser 10,661 −339
Battleship 500 0
Colony Ship 3 0
Recycler 144 −6
Espionage Probe 86 −87
Destroyer 250 0
Deathstar 16 0
Battlecruiser 800 0
Rocket Launcher 2,813 −2,187
Light Laser 2,513 −1,987
Small Shield Dome 1 0

Main comment

Da kommt einem mal wieder das RL dazwischen, sodass man einfach nur mal Zeit hat, ab und an zu aktualisieren...
Nun sieht man die ein oder andere Spio - Aber eigentlich klar, wenn einiges herumsteht 😉 😃

Irgendwann erspähen meine Augen einen Angriff, >20 Minuten Restflugzeit, wohlwissend, wo ein Teil meines nicht sehr ansehnliches Geflötts steht - ohne Sim einfach mal geschaut, was so geht.

Idlete nun auf meinem Geflött, stellte einen Timer, und wartete... Der Timer erklang, der Att weder verzögert noch verstärkt, mehrere Spios erhalten.
Mit dem Handy das Sprungtor bemüht, nachdem ich alternative Dropdowns und die mobile Ansicht aktivierte, und dann etwa 2-3s vor Angriff gesprungen, da noch immer keinerlei Verzögerung zu vernehmen war.

DAS ist das Resultat. - Die Abbau-Berichte sind getrennt, da die Recs noch 20 Minuten auf ihren Einsatz warten durften 😄

Insgesamt bleibt eigentlich nur zu sagen:

Danke für die Res 😉

Comments

bei "trotz akti einfach drauf" sollte man halt schon die fleetpoints im auge haben 😛
nachträgliches Weihnachtsgeschenk is doch schön 😉

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