Und zum win Verhältnis sag ich jetzt nichts.
Wobei es wohl angebracht wäre wenn du hier vergleiche ziehst
The attacker won the battle.
[4U2H8] Mao
3,720,000 units lost
[sYt] Nili
100,980,000 units lost
Total results include 1 harvest report
| Attacker | Defender | |
|---|---|---|
| Metal | +19,707,191 | −40,907,691 |
| Crystal | +12,268,568 | −25,328,168 |
| Deuterium | +1,063,865 | −4,458,865 |
| Total | +33,039,624 | −70,694,724 |
| Honour points | −8,819 | +819 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −3,720,000 | −100,980,000 |
| Loot | +5,418,724 | −5,418,724 |
| Repaired defence | +35,704,000 | |
| 1 harvest report | +31,340,900 | |
| Total result | +33,039,624 | −70,694,724 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 3,212,191 | 1,142,668 | 1,063,865 | 5,418,724 |
| Debris field | 19,285,000 | 12,055,400 | 31,340,400 | |
| Harvested | 19,285,000 | 12,055,900 | 31,340,900 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Harvest report 1 | 19,285,000 | 12,055,900 | 31,340,900 |
Weapons 170% · Shields 170% · Armour 170%
| Type | Before | After |
|---|---|---|
| Battleship | 25,000 | 24,938 |
Weapons 140% · Shields 130% · Armour 140%
| Type | Before | After |
|---|---|---|
| Small Cargo | 1 | 0 |
| Large Cargo | 1,005 | 0 |
| Light Fighter | 916 | 0 |
| Heavy Fighter | 673 | 0 |
| Cruiser | 100 | 0 |
| Battleship | 112 | 0 |
| Recycler | 32 | 0 |
| Espionage Probe | 500 | 0 |
| Bomber | 28 | 0 |
| Destroyer | 99 | 0 |
| Battlecruiser | 20 | 0 |
| Rocket Launcher | 5,135 | 0 |
| Light Laser | 5,258 | 0 |
| Heavy Laser | 525 | 0 |
| Gauss Cannon | 321 | 0 |
| Ion Cannon | 546 | 0 |
| Plasma Turret | 76 | 0 |
| Small Shield Dome | 1 | 0 |
| Large Shield Dome | 1 | 0 |
3,954 Rocket Launcher, 3,681 Light Laser, 320 Heavy Laser, 218 Gauss Cannon, 366 Ion Cannon, 52 Plasma Turret, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.
Main comment
Phala benützen, Recs timen (ja ich hatte genug da, und ja ich hatte auch genug Deut da.. ^^ ),simmen, zwischen durch mal kontrollieren ob der Gegner on kommt, usw usw usw...
Wie auch immer..