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[AdS] Bertholt vs. [GSB] IeTaI

OGame.de Yildun 3 comments

Result

The attacker won the battle.

Attacker

[AdS] Bertholt

Total result
+486,142,570

39,250,000 units lost

Defender

[GSB] IeTaI

Total result
−829,553,370

727,073,000 units lost

Total results include 3 follow-ups · 1 harvest report

Units destroyed
766,323,000
Loot
79,049,265
Debris field
376,672,800
Moon chance
22%
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +136,706,266 −321,146,766
Crystal +294,046,293 −435,007,593
Deuterium +55,390,011 −73,399,011
Total +486,142,570 −829,553,370
Honour points −34,411 +12,746
How the total result adds up
Attacker Defender
Battle losses −39,250,000 −727,073,000
Loot +79,049,265 −79,049,265
Repaired defence +145,696,000
3 follow-ups +37,924,105 −169,127,105
1 harvest report +408,419,200
Total result +486,142,570 −829,553,370
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 21,790,809 27,540,050 29,718,406 79,049,265
Debris field 124,338,200 252,334,600 376,672,800
Harvested 148,032,500 260,386,700 408,419,200
Follow-ups
Attacker Defender
Follow-up 1 +24,820,632 −79,080,632
Follow-up 2 +9,442,315 −52,979,315
Follow-up 3 +3,661,158 −37,067,158
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 148,032,500 260,386,700 408,419,200

Fleets

Attacker · [AdS] Bertholt

Type Before Lost
Large Cargo 10,000 −85
Light Fighter 460,000 −8,825
Cruiser 10,000 −70
Battleship 5,000 −15
Espionage Probe 1 0
3 fleets

Bertholt [AdS] · fleet 1

Weapons 190% · Shields 190% · Armour 190%

Type Before After Lost
Espionage Probe 1 1 0

Bertholt [AdS] · fleet 2

Weapons 190% · Shields 190% · Armour 190%

Type Before After Lost
Large Cargo 10,000 9,915 −85

Bertholt [AdS] · fleet 3

Weapons 190% · Shields 190% · Armour 190%

Type Before After Lost
Light Fighter 460,000 451,175 −8,825
Cruiser 10,000 9,930 −70
Battleship 5,000 4,985 −15

Defender · [GSB] IeTaI destroyed

Weapons 150% · Shields 150% · Armour 150%

Type Before Lost
Small Cargo 6,400 −6,400
Large Cargo 20,100 −20,100
Light Fighter 492 −492
Heavy Fighter 100 −100
Cruiser 50 −50
Recycler 22 −22
Espionage Probe 201,683 −201,683
Bomber 35 −35
Solar Satellite 2,468 −2,468
Deathstar 2 −2
Battlecruiser 4 −4
Rocket Launcher 53,998 −53,998
Light Laser 1,000 −1,000
Heavy Laser 2,700 −2,700
Gauss Cannon 600 −600
Plasma Turret 540 −540
Small Shield Dome 1 −1
Large Shield Dome 1 −1

34,019 Rocket Launcher, 680 Light Laser, 2,025 Heavy Laser, 444 Gauss Cannon, 335 Plasma Turret, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 1,123,146 290,932
Firepower 228,782,880 271,736,584
Absorbed by shields 2,284,093 5,528,268

Attacker

Bertholt [AdS] · fleet 1

Type Units Lost
Espionage Probe 1 0

Bertholt [AdS] · fleet 2

Type Units Lost
Large Cargo 9,973 −27

Bertholt [AdS] · fleet 3

Type Units Lost
Light Fighter 455,815 −4,185
Cruiser 9,971 −29
Battleship 4,994 −6

Defender

IeTaI [GSB]

Type Units Lost
Small Cargo 2,599 −3,801
Large Cargo 17,401 −2,699
Light Fighter 208 −284
Heavy Fighter 82 −18
Cruiser 49 −1
Recycler 20 −2
Espionage Probe 11,360 −190,323
Bomber 35 0
Solar Satellite 443 −2,025
Deathstar 2 0
Battlecruiser 4 0
Rocket Launcher 11,070 −42,928
Light Laser 232 −768
Heavy Laser 2,180 −520
Gauss Cannon 592 −8
Plasma Turret 540 0
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 4
Attacker Defender
Shots 606,839 47,102
Firepower 120,843,152 81,894,680
Absorbed by shields 773,902 3,078,543

Attacker

Bertholt [AdS] · fleet 1

Type Units Lost
Espionage Probe 1 0

Bertholt [AdS] · fleet 2

Type Units Lost
Large Cargo 9,952 −48

Bertholt [AdS] · fleet 3

Type Units Lost
Light Fighter 453,092 −6,908
Cruiser 9,957 −43
Battleship 4,993 −7

Defender

IeTaI [GSB]

Type Units Lost
Small Cargo 0 −6,400
Large Cargo 493 −19,607
Light Fighter 0 −492
Heavy Fighter 0 −100
Cruiser 21 −29
Recycler 0 −22
Espionage Probe 0 −201,683
Bomber 35 0
Solar Satellite 0 −2,468
Deathstar 2 0
Battlecruiser 3 −1
Rocket Launcher 1 −53,997
Light Laser 0 −1,000
Heavy Laser 57 −2,643
Gauss Cannon 480 −120
Plasma Turret 540 0
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 4
Attacker Defender
Shots 477,997 2,121
Firepower 91,869,808 208,608,495
Absorbed by shields 68,878 968,542

Attacker

Bertholt [AdS] · fleet 1

Type Units Lost
Espionage Probe 1 0

Bertholt [AdS] · fleet 2

Type Units Lost
Large Cargo 9,925 −75

Bertholt [AdS] · fleet 3

Type Units Lost
Light Fighter 451,580 −8,420
Cruiser 9,939 −61
Battleship 4,986 −14

Defender

IeTaI [GSB]

Type Units Lost
Small Cargo 0 −6,400
Large Cargo 0 −20,100
Light Fighter 0 −492
Heavy Fighter 0 −100
Cruiser 0 −50
Recycler 0 −22
Espionage Probe 0 −201,683
Bomber 0 −35
Solar Satellite 0 −2,468
Deathstar 2 0
Battlecruiser 0 −4
Rocket Launcher 0 −53,998
Light Laser 0 −1,000
Heavy Laser 0 −2,700
Gauss Cannon 0 −600
Plasma Turret 0 −540
Small Shield Dome 0 −1
Large Shield Dome 1 0
Round 4 of 4
Attacker Defender
Shots 476,431 426
Firepower 91,606,690 212,500,002
Absorbed by shields 14,777 73,530,610

Attacker

Bertholt [AdS] · fleet 1

Type Units Lost
Espionage Probe 1 0

Bertholt [AdS] · fleet 2

Type Units Lost
Large Cargo 9,915 −85

Bertholt [AdS] · fleet 3

Type Units Lost
Light Fighter 451,175 −8,825
Cruiser 9,930 −70
Battleship 4,985 −15

Defender

IeTaI [GSB] destroyed

Type Units Lost
Small Cargo 0 −6,400
Large Cargo 0 −20,100
Light Fighter 0 −492
Heavy Fighter 0 −100
Cruiser 0 −50
Recycler 0 −22
Espionage Probe 0 −201,683
Bomber 0 −35
Solar Satellite 0 −2,468
Deathstar 0 −2
Battlecruiser 0 −4
Rocket Launcher 0 −53,998
Light Laser 0 −1,000
Heavy Laser 0 −2,700
Gauss Cannon 0 −600
Plasma Turret 0 −540
Small Shield Dome 0 −1
Large Shield Dome 0 −1

Main comment

Da nach der letzten Kampfberichtserstattung keine noch so großartige Schreibleistung meinerseits das Niveau auch nur annähernd halte könnte, leider nur eine Minimalstory.
Nachmittaglicher Insys Mondrip.
2. Welle fiel der Mond und 3 heldenhafte Rip-Piloten kehrten leider nicht zurück.

Ps. Aber mal ein Beispiel, wie man rippt ohne sich Tf und/oder Att klauen zu lassen. 😛

Comments

Dein Glück, dass ich auf deiner Seite zocke. Bei +/- 0 Timing hat mein Geflött immer den Vorrang beim Eventhandler. 😛
Gz
gz....aber der aks aufbau iss zum kotzen.....😜.....weniger iss manchmal mehr berti.....was deine formulierungen angeht👊
R.I.P RIP Piloten.
4 mal +/- 0 sec, das kommt an die Wall of Fame
GZ und Grüße aus dem Separee der Phallus Maximus.

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