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OGMem

[After8] insane vs. Pischel

OGame.de Fenrir

Result

The battle ended in a draw.

Attacker

[After8] insane

Total result
+5,015,667

720,000 units lost

Defender

Pischel

Total result
−9,942,667

7,104,000 units lost

Total results include 3 follow-ups · 1 harvest report

Units destroyed
7,824,000
Loot
0
Debris field
2,385,500
Moon chance
21%
Rounds
6
Details
Total result by resource
Attacker Defender
Metal +3,552,638 −7,352,638
Crystal +1,173,623 −2,104,623
Deuterium +289,406 −485,406
Total +5,015,667 −9,942,667
Honour points −1,330 +232
How the total result adds up
Attacker Defender
Battle losses −720,000 −7,104,000
Repaired defence +1,881,000
3 follow-ups +3,252,667 −4,719,667
1 harvest report +2,483,000
Total result +5,015,667 −9,942,667
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 1,734,500 651,000 2,385,500
Harvested 1,799,500 683,500 2,483,000
Follow-ups
Attacker Defender
Follow-up 1 +1,927,918 −2,539,918
Follow-up 2 +917,859 −1,439,859
Follow-up 3 +406,890 −739,890
Harvest reports
Metal Crystal Total
Harvest report 1 1,799,500 683,500 2,483,000

Fleets

Attacker · [After8] insane

Type Before Lost
Battleship 346 −12

Defender · Pischel

Type Before Lost
Small Cargo 9 −9
Large Cargo 10 −9
Light Fighter 3 −2
Heavy Fighter 1 −1
Cruiser 67 −63
Battleship 36 −29
Recycler 28 −28
Rocket Launcher 840 −829
Light Laser 469 −463
Heavy Laser 16 −15
Gauss Cannon 3 −3
Ion Cannon 7 −7

547 Rocket Launcher, 319 Light Laser, 9 Heavy Laser, 5 Ion Cannon, 1 Gauss Cannon could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 346 1,489
Firepower 830,400 352,744
Absorbed by shields 154,578 17,703

Attacker

insane [After8]

Type Units Lost
Battleship 346 0

Defender

Pischel

Type Units Lost
Small Cargo 8 −1
Large Cargo 7 −3
Light Fighter 3 0
Heavy Fighter 1 0
Cruiser 62 −5
Battleship 35 −1
Recycler 25 −3
Rocket Launcher 654 −186
Light Laser 377 −92
Heavy Laser 12 −4
Gauss Cannon 3 0
Ion Cannon 5 −2
Round 2 of 6
Attacker Defender
Shots 346 1,192
Firepower 830,400 298,783
Absorbed by shields 144,149 19,422

Attacker

insane [After8]

Type Units Lost
Battleship 346 0

Defender

Pischel

Type Units Lost
Small Cargo 8 −1
Large Cargo 5 −5
Light Fighter 2 −1
Heavy Fighter 1 0
Cruiser 56 −11
Battleship 32 −4
Recycler 16 −12
Rocket Launcher 487 −353
Light Laser 295 −174
Heavy Laser 8 −8
Gauss Cannon 3 0
Ion Cannon 2 −5
Round 3 of 6
Attacker Defender
Shots 346 915
Firepower 830,400 244,682
Absorbed by shields 123,113 18,747

Attacker

insane [After8]

Type Units Lost
Battleship 341 −5

Defender

Pischel

Type Units Lost
Small Cargo 5 −4
Large Cargo 4 −6
Light Fighter 2 −1
Heavy Fighter 1 0
Cruiser 47 −20
Battleship 30 −6
Recycler 14 −14
Rocket Launcher 338 −502
Light Laser 197 −272
Heavy Laser 6 −10
Gauss Cannon 3 0
Ion Cannon 0 −7
Round 4 of 6
Attacker Defender
Shots 341 647
Firepower 818,400 191,216
Absorbed by shields 100,282 16,038

Attacker

insane [After8]

Type Units Lost
Battleship 336 −10

Defender

Pischel

Type Units Lost
Small Cargo 3 −6
Large Cargo 2 −8
Light Fighter 2 −1
Heavy Fighter 1 0
Cruiser 33 −34
Battleship 24 −12
Recycler 10 −18
Rocket Launcher 199 −641
Light Laser 117 −352
Heavy Laser 5 −11
Gauss Cannon 3 0
Ion Cannon 0 −7
Round 5 of 6
Attacker Defender
Shots 336 399
Firepower 806,400 132,333
Absorbed by shields 72,929 16,245

Attacker

insane [After8]

Type Units Lost
Battleship 336 −10

Defender

Pischel

Type Units Lost
Small Cargo 0 −9
Large Cargo 1 −9
Light Fighter 2 −1
Heavy Fighter 0 −1
Cruiser 20 −47
Battleship 13 −23
Recycler 9 −19
Rocket Launcher 84 −756
Light Laser 52 −417
Heavy Laser 1 −15
Gauss Cannon 1 −2
Ion Cannon 0 −7
Round 6 of 6
Attacker Defender
Shots 336 183
Firepower 806,400 65,321
Absorbed by shields 36,318 10,368

Attacker

insane [After8]

Type Units Lost
Battleship 334 −12

Defender

Pischel

Type Units Lost
Small Cargo 0 −9
Large Cargo 1 −9
Light Fighter 1 −2
Heavy Fighter 0 −1
Cruiser 4 −63
Battleship 7 −29
Recycler 0 −28
Rocket Launcher 11 −829
Light Laser 6 −463
Heavy Laser 1 −15
Gauss Cannon 0 −3
Ion Cannon 0 −7

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