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OGMem

❤️ eGo ❤️

OGame.de Galatea 4 comments

Result

The battle ended in a draw.

Attacker

[eGo] Fruchtalarm

Total result
+88,703,170

13,600,000 units lost

Defender

[BUN] Ali-G

Total result
−116,339,970

87,956,000 units lost

Total results include 4 follow-ups · 2 harvest reports

Units destroyed
101,556,000
Loot
0
Debris field
75,657,600
Rounds
6
Details
Total result by resource
Attacker Defender
Metal +53,185,398 −66,373,798
Crystal +27,719,879 −34,844,279
Deuterium +7,797,893 −15,121,893
Total +88,703,170 −116,339,970
Honour points +8,234 +2,650
How the total result adds up
Attacker Defender
Battle losses −13,600,000 −87,956,000
4 follow-ups +20,999,970 −28,383,970
2 harvest reports +81,303,200
Total result +88,703,170 −116,339,970
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 49,180,000 26,477,600 75,657,600
Harvested 52,753,600 28,549,600 81,303,200
Follow-ups
Attacker Defender
Follow-up 1 +10,523,318 −17,907,318
Follow-up 2 +5,986,659 −5,986,659
Follow-up 3 +2,993,329 −2,993,329
Follow-up 4 +1,496,664 −1,496,664
Harvest reports
Metal Crystal Total
Harvest report 1 31,450,400 28,549,600 60,000,000
Harvest report 2 21,303,200 0 21,303,200

Fleets

Attacker · [eGo] Fruchtalarm

Type Before Lost
Battlecruiser 1,800 −160

Defender · [BUN] Ali-G

Type Before Lost
Small Cargo 341 −341
Large Cargo 471 −469
Light Fighter 4,152 −4,149
Heavy Fighter 2 −2
Cruiser 546 −532
Battleship 394 −332
Colony Ship 3 −3
Recycler 1,359 −1,355
Espionage Probe 70 −70
Battlecruiser 72 −52

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 2,199 7,410
Firepower 3,538,191 1,927,520
Absorbed by shields 987,365 112,889

Attacker

Fruchtalarm [eGo]

Type Units Lost
Battlecruiser 1,796 −4

Defender

Ali-G [BUN]

Type Units Lost
Small Cargo 254 −87
Large Cargo 396 −75
Light Fighter 3,059 −1,093
Heavy Fighter 2 0
Cruiser 539 −7
Battleship 393 −1
Colony Ship 3 0
Recycler 1,197 −162
Espionage Probe 49 −21
Battlecruiser 72 0
Round 2 of 6
Attacker Defender
Shots 2,238 5,964
Firepower 3,600,942 1,796,824
Absorbed by shields 903,475 114,347

Attacker

Fruchtalarm [eGo]

Type Units Lost
Battlecruiser 1,782 −18

Defender

Ali-G [BUN]

Type Units Lost
Small Cargo 171 −170
Large Cargo 301 −170
Light Fighter 2,085 −2,067
Heavy Fighter 1 −1
Cruiser 496 −50
Battleship 390 −4
Colony Ship 3 0
Recycler 981 −378
Espionage Probe 36 −34
Battlecruiser 72 0
Round 3 of 6
Attacker Defender
Shots 2,342 4,536
Firepower 3,768,278 1,642,524
Absorbed by shields 833,151 146,266

Attacker

Fruchtalarm [eGo]

Type Units Lost
Battlecruiser 1,753 −47

Defender

Ali-G [BUN]

Type Units Lost
Small Cargo 106 −235
Large Cargo 211 −260
Light Fighter 1,255 −2,897
Heavy Fighter 0 −2
Cruiser 423 −123
Battleship 380 −14
Colony Ship 3 0
Recycler 725 −634
Espionage Probe 22 −48
Battlecruiser 72 0
Round 4 of 6
Attacker Defender
Shots 2,373 3,197
Firepower 3,818,157 1,462,437
Absorbed by shields 725,664 165,857

Attacker

Fruchtalarm [eGo]

Type Units Lost
Battlecruiser 1,710 −90

Defender

Ali-G [BUN]

Type Units Lost
Small Cargo 58 −283
Large Cargo 126 −345
Light Fighter 599 −3,553
Heavy Fighter 0 −2
Cruiser 314 −232
Battleship 348 −46
Colony Ship 2 −1
Recycler 433 −926
Espionage Probe 13 −57
Battlecruiser 71 −1
Round 5 of 6
Attacker Defender
Shots 2,616 1,964
Firepower 4,209,144 1,220,260
Absorbed by shields 594,838 202,698

Attacker

Fruchtalarm [eGo]

Type Units Lost
Battlecruiser 1,666 −134

Defender

Ali-G [BUN]

Type Units Lost
Small Cargo 18 −323
Large Cargo 38 −433
Light Fighter 157 −3,995
Heavy Fighter 0 −2
Cruiser 143 −403
Battleship 252 −142
Colony Ship 1 −2
Recycler 151 −1,208
Espionage Probe 3 −67
Battlecruiser 56 −16
Round 6 of 6
Attacker Defender
Shots 3,045 819
Firepower 4,899,405 784,778
Absorbed by shields 384,444 169,050

Attacker

Fruchtalarm [eGo]

Type Units Lost
Battlecruiser 1,640 −160

Defender

Ali-G [BUN]

Type Units Lost
Small Cargo 0 −341
Large Cargo 2 −469
Light Fighter 3 −4,149
Heavy Fighter 0 −2
Cruiser 14 −532
Battleship 62 −332
Colony Ship 0 −3
Recycler 4 −1,355
Espionage Probe 0 −70
Battlecruiser 20 −52

Main comment

Lief nicht so ganz wie geplant. Da trahshim nicht funktioniert, hab ich mal wieder auf speedsim zurückgegriffen. Der Sim sagte mir, dass ich nur 13 SX verliere und ich klar gewinne. Hab bestimmt im Halbschlaf was falsch eingegeben^^
Joa, nach dem ersten Einschlag war das Elend auf jeden Fall da. Zusätzlich war er dadurch kein Bandit mehr, was die NW auch in den Eimer setzte. Daher nochmal 800 rec zusätzlich los und 3 weitere NW los.
Ärgerlich nur, weil die sx so im Anflug für Drug fehlten.

Comments

Da hat die Fruchtpresse ja echt gezaubert. GZ!
Super Teil gz
Tzd gz, seh ich auch so. Aber das mit trashsim nervt ordentlich. -.-
GZ dazu ist ja trotzdem ordentlich Win dabei 🙂

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