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OGMem

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OGame.de Electra 27/02/2016 03:07 5 rounds 4 comments

Result

The attacker won the battle.

Attacker

biete res o acc, FleetNIX

Total result
+4,032,296,877

3,744,657,000 units lost

Defender

der_joker

Total result
−11,619,420,377

10,385,430,000 units lost

Total results include 5 follow-ups · 2 harvest reports

Units destroyed
14,130,087,000
Loot
629,063,303
Debris field
6,546,900,000
Details
Total result by resource
Attacker Defender
Metal +1,833,518,840 −5,922,450,340
Crystal +1,447,036,271 −3,945,633,271
Deuterium +751,741,766 −1,751,336,766
Total +4,032,296,877 −11,619,420,377
Honour points −921,637 +370,409
How the total result adds up
Attacker Defender
Battle losses −3,744,657,000 −10,385,430,000
Loot +629,063,303 −629,063,303
Repaired defence +26,456,000
5 follow-ups +592,521,074 −631,383,074
2 harvest reports +6,555,369,500
Total result +4,032,296,877 −11,619,420,377
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 137,999,157 62,956,582 428,107,564 629,063,303
Debris field 4,062,346,000 2,484,554,000 6,546,900,000
Harvested 4,066,567,000 2,488,802,500 6,555,369,500
Follow-ups
Attacker Defender
Follow-up 1 +306,895,651 −323,215,651
Follow-up 2 +152,689,826 −163,539,826
Follow-up 3 +76,168,913 −82,350,913
Follow-up 4 +38,092,456 −41,124,456
Follow-up 5 +18,674,228 −21,152,228
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 3,371,197,500 2,488,802,500 5,860,000,000
Harvest report 2 695,369,500 0 695,369,500

Fleets

Attacker · 2 players

Type Before Lost
Small Cargo 250,000 −106,718
Light Fighter 1,500,000 −639,492
Espionage Probe 1,337 −692
Destroyer 100,000 −6,073
3 fleets

biete res o acc · fleet 1

Weapons 210% · Shields 210% · Armour 210%

Type Before After Lost
Destroyer 100,000 93,927 −6,073

biete res o acc · fleet 2

Weapons 210% · Shields 210% · Armour 210%

Type Before After Lost
Small Cargo 250,000 143,282 −106,718
Light Fighter 1,500,000 860,508 −639,492

FleetNIX

Weapons 180% · Shields 180% · Armour 190%

Type Before After Lost
Espionage Probe 1,337 645 −692

Defender · der_joker destroyed

Weapons 190% · Shields 180% · Armour 200%

Type Before Lost
Small Cargo 29,100 −29,100
Large Cargo 79,700 −79,700
Light Fighter 229,000 −229,000
Cruiser 92,000 −92,000
Recycler 11,000 −11,000
Espionage Probe 6,438 −6,438
Destroyer 3,000 −3,000
Deathstar 320 −320
Battlecruiser 22,500 −22,500
Rocket Launcher 1,536 −1,536
Light Laser 2,000 −2,000
Heavy Laser 3,000 −3,000
Ion Cannon 700 −700
Small Shield Dome 1 −1

1,198 Rocket Launcher, 1,220 Light Laser, 2,280 Heavy Laser, 420 Ion Cannon, 1 Small Shield Dome could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 1,874,229 695,130
Firepower 883,406,680 12,866,737,128
Absorbed by shields 37,855,115 43,244,321

Attacker

biete res o acc · fleet 1

Type Units Lost
Destroyer 98,881 −1,119

biete res o acc · fleet 2

Type Units Lost
Small Cargo 211,042 −38,958
Light Fighter 1,266,775 −233,225

FleetNIX

Type Units Lost
Espionage Probe 1,020 −317

Defender

der_joker

Type Units Lost
Small Cargo 13,910 −15,190
Large Cargo 63,680 −16,020
Light Fighter 110,676 −118,324
Cruiser 74,297 −17,703
Recycler 8,812 −2,188
Espionage Probe 566 −5,872
Destroyer 2,937 −63
Deathstar 320 0
Battlecruiser 22,035 −465
Rocket Launcher 424 −1,112
Light Laser 550 −1,450
Heavy Laser 2,385 −615
Ion Cannon 567 −133
Small Shield Dome 1 0
Round 2 of 5
Attacker Defender
Shots 1,583,963 471,781
Firepower 837,878,630 11,365,451,191
Absorbed by shields 31,448,692 40,540,765

Attacker

biete res o acc · fleet 1

Type Units Lost
Destroyer 97,708 −2,292

biete res o acc · fleet 2

Type Units Lost
Small Cargo 179,035 −70,965
Light Fighter 1,075,776 −424,224

FleetNIX

Type Units Lost
Espionage Probe 839 −498

Defender

der_joker

Type Units Lost
Small Cargo 1,454 −27,646
Large Cargo 32,812 −46,888
Light Fighter 11,826 −217,174
Cruiser 52,755 −39,245
Recycler 5,584 −5,416
Espionage Probe 9 −6,429
Destroyer 2,698 −302
Deathstar 320 0
Battlecruiser 20,041 −2,459
Rocket Launcher 24 −1,512
Light Laser 32 −1,968
Heavy Laser 1,345 −1,655
Ion Cannon 395 −305
Small Shield Dome 1 0
Round 3 of 5
Attacker Defender
Shots 1,361,696 249,839
Firepower 826,478,665 9,559,514,398
Absorbed by shields 22,911,520 38,713,770

Attacker

biete res o acc · fleet 1

Type Units Lost
Destroyer 96,547 −3,453

biete res o acc · fleet 2

Type Units Lost
Small Cargo 155,918 −94,082
Light Fighter 936,722 −563,278

FleetNIX

Type Units Lost
Espionage Probe 714 −623

Defender

der_joker

Type Units Lost
Small Cargo 1 −29,099
Large Cargo 1,491 −78,209
Light Fighter 29 −228,971
Cruiser 19,806 −72,194
Recycler 428 −10,572
Espionage Probe 0 −6,438
Destroyer 1,797 −1,203
Deathstar 320 0
Battlecruiser 11,430 −11,070
Rocket Launcher 0 −1,536
Light Laser 0 −2,000
Heavy Laser 81 −2,919
Ion Cannon 145 −555
Small Shield Dome 1 0
Round 4 of 5
Attacker Defender
Shots 1,208,225 89,512
Firepower 859,730,880 8,881,990,815
Absorbed by shields 11,262,449 25,980,291

Attacker

biete res o acc · fleet 1

Type Units Lost
Destroyer 95,281 −4,719

biete res o acc · fleet 2

Type Units Lost
Small Cargo 145,380 −104,620
Light Fighter 873,285 −626,715

FleetNIX

Type Units Lost
Espionage Probe 654 −683

Defender

der_joker

Type Units Lost
Small Cargo 0 −29,100
Large Cargo 0 −79,700
Light Fighter 0 −229,000
Cruiser 0 −92,000
Recycler 0 −11,000
Espionage Probe 0 −6,438
Destroyer 164 −2,836
Deathstar 320 0
Battlecruiser 237 −22,263
Rocket Launcher 0 −1,536
Light Laser 0 −2,000
Heavy Laser 0 −3,000
Ion Cannon 0 −700
Small Shield Dome 0 −1
Round 5 of 5
Attacker Defender
Shots 1,133,371 16,401
Firepower 844,662,275 9,263,515,240
Absorbed by shields 2,638,884 49,903,040

Attacker

biete res o acc · fleet 1

Type Units Lost
Destroyer 93,927 −6,073

biete res o acc · fleet 2

Type Units Lost
Small Cargo 143,282 −106,718
Light Fighter 860,508 −639,492

FleetNIX

Type Units Lost
Espionage Probe 645 −692

Defender

der_joker destroyed

Type Units Lost
Small Cargo 0 −29,100
Large Cargo 0 −79,700
Light Fighter 0 −229,000
Cruiser 0 −92,000
Recycler 0 −11,000
Espionage Probe 0 −6,438
Destroyer 0 −3,000
Deathstar 0 −320
Battlecruiser 0 −22,500
Rocket Launcher 0 −1,536
Light Laser 0 −2,000
Heavy Laser 0 −3,000
Ion Cannon 0 −700
Small Shield Dome 0 −1

Main comment

In einer unschuldigen Freitagnacht guckt man nachdem feiern auf sein Handy und sieht das man dort von einem Julian zu gespamt wird.

Also fragt man ihn was los sei und erfährt dass Joker steht. Da alle andere anwesenden über gala gemusst hätten, sagte ich also zu, dass ich fliege, aber erst nach hause müsse, weil ich nicht per Handy in meinen Acc komme.

Als ich dann zuhause ankam, schrieb ich dann valmar wieder an, dass er mal simmen soll. (Warum er das nicht schon während meines 15-minütigen Nachhauseweges getan hat ist stark fraglich)

Also schlug ich Zerren, Lj vor, weil ich in meinen stark angetrunkenen Zustand keine Ahnung von der Flottenkonstelation hatte und auch keinen aktuellen Scan kannte.

Nach 21 Minuten Flug ging er dann down und ich sah den KB und die Tfgröße und es gab ein paar Seltsamkeiten.

1. War das TF 37k recs größer als angekündigt.
2. Wieso gab es bei dem KB so hohe Eigenverluste

Es stellte sich dann heraus, dass Julian zu inkompetent war Techs im KB einzutragen bei Joker einzutragen.
Außerdem war es nicht allzu sinnvoll mit lj zufliegen, bei einem Flug mit Zerren und Sxer hätte es 2mrd weniger Eigenverluste gegeben, aber naja sind ja deine Res, Julian, nicht meine;)

Naja trotzdem danke fürs bescheid sagen 😄

Comments

Gratz.
der name ist programm?! 😄

warum heißt du dann nicht kaufe ress und accs?

bitte bleib im umod wo du hin gehörst ^^

kleiner angsthase 😄 😄
toller win, gz
gz 🙂

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