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OGMem

No Risk-No Fun

OGame.de 1 2 comments

Result

The attacker won the battle.

Attacker

Nevermind

Total result
+231,278,073

6,545,000 units lost

Defender

oie

Total result
−590,119,273

388,707,000 units lost

Total results include 2 follow-ups · 1 harvest report

Units destroyed
395,252,000
Loot
47,907,600
Debris field
117,818,700
Rounds
3
Details
Total result by resource
Attacker Defender
Metal +127,696,606 −311,223,206
Crystal +41,006,242 −212,163,842
Deuterium +62,575,225 −66,732,225
Total +231,278,073 −590,119,273
Honour points −7,104 +6,563
How the total result adds up
Attacker Defender
Battle losses −6,545,000 −388,707,000
Loot +47,907,600 −47,907,600
Repaired defence +242,000
2 follow-ups +47,812,673 −153,746,673
1 harvest report +142,102,800
Total result +231,278,073 −590,119,273
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 15,969,200 8,427,895 23,510,505 47,907,600
Debris field 58,517,400 59,301,300 117,818,700
Harvested 73,658,400 68,444,400 142,102,800
Follow-ups
Attacker Defender
Follow-up 1 +136,812,673 −136,888,673
Follow-up 2 −89,000,000 −16,858,000
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 73,658,400 68,444,400 142,102,800

Fleets

Attacker · Nevermind

Type Before Lost
Espionage Probe 1 0
Battlecruiser 40,000 −77
2 fleets

Nevermind · fleet 1

Type Before After Lost
Battlecruiser 40,000 39,923 −77

Nevermind · fleet 2

Type Before After Lost
Espionage Probe 1 1 0

Defender · oie destroyed

Type Before Lost
Small Cargo 5,060 −5,060
Large Cargo 28,392 −28,392
Light Fighter 1,248 −1,248
Heavy Fighter 587 −587
Recycler 1 −1
Espionage Probe 6,517 −6,517
Deathstar 1 −1
Rocket Launcher 183 −183

121 Rocket Launcher could be repaired.

All 3 rounds in detail

Round 1 of 3
Attacker Defender
Shots 119,830 42,010
Firepower 226,476,810 13,707,091
Absorbed by shields 970,631 2,096,990

Attacker

Nevermind · fleet 1

Type Units Lost
Battlecruiser 39,978 −22

Nevermind · fleet 2

Type Units Lost
Espionage Probe 1 0

Defender

oie

Type Units Lost
Small Cargo 285 −4,775
Large Cargo 3,881 −24,511
Light Fighter 69 −1,179
Heavy Fighter 78 −509
Recycler 1 0
Espionage Probe 357 −6,160
Deathstar 1 0
Rocket Launcher 15 −168
Round 2 of 3
Attacker Defender
Shots 120,021 4,720
Firepower 226,837,800 19,825,741
Absorbed by shields 142,428 335,517

Attacker

Nevermind · fleet 1

Type Units Lost
Battlecruiser 39,944 −56

Nevermind · fleet 2

Type Units Lost
Espionage Probe 1 0

Defender

oie

Type Units Lost
Small Cargo 0 −5,060
Large Cargo 0 −28,392
Light Fighter 0 −1,248
Heavy Fighter 0 −587
Recycler 0 −1
Espionage Probe 0 −6,517
Deathstar 1 0
Rocket Launcher 0 −183
Round 3 of 3
Attacker Defender
Shots 39,945 21
Firepower 75,494,160 12,180,000
Absorbed by shields 22,680 188,510

Attacker

Nevermind · fleet 1

Type Units Lost
Battlecruiser 39,923 −77

Nevermind · fleet 2

Type Units Lost
Espionage Probe 1 0

Defender

oie destroyed

Type Units Lost
Small Cargo 0 −5,060
Large Cargo 0 −28,392
Light Fighter 0 −1,248
Heavy Fighter 0 −587
Recycler 0 −1
Espionage Probe 0 −6,517
Deathstar 0 −1
Rocket Launcher 0 −183

Main comment

Kurz nach Start kam Akti auf dem Hp, dachte noch toll- kannst zurück ziehen... hm deut ist raus lass mal laufen. Nach 15 min ging dann wie erhofft die Akti weg und auch sonst war im Acc von Oie alles ruhig. Zur Sicherheit einmal verzögert, nicht das einer deffen kommt.
8 Minuten nach Einschlag kam er on und deffte die 2. Nachwelle und begann das TF ab zu bauen. Das meiste ging dann aber doch an mich.
Trotz Verlust noch gut Win drin von daher was solls.
Son Platz 30 gönnt einem aber auch gar nichts^^

Comments

Gratz
Sowieso erstaunlich das der mal nicht rechtzeitig On ist

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