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OGMem

Al Capone vs. Good_bye

OGame.de Libra

Result

The attacker won the battle.

Attacker

Al Capone

Total result
−45,639,413

106,388,000 units lost

Defender

Good_bye

Total result
−99,748,587

190,177,000 units lost

Units destroyed
296,565,000
Loot
60,748,587
Debris field
74,471,600
Rounds
6
Details
Total result by resource
Attacker Defender
Metal −50,555,746 −56,793,754
Crystal −19,569,321 −17,175,179
Deuterium +24,485,654 −25,779,654
Total −45,639,413 −99,748,587
Honour points −6,791 +15,782
How the total result adds up
Attacker Defender
Battle losses −106,388,000 −190,177,000
Loot +60,748,587 −60,748,587
Repaired defence +151,177,000
Total result −45,639,413 −99,748,587
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 27,522,254 8,740,679 24,485,654 60,748,587
Debris field 54,654,600 19,817,000 74,471,600

Fleets

Attacker · Al Capone

Weapons 210% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 7,000 −1,713
Light Fighter 100,000 −24,809
Battleship 500 −5

Defender · Good_bye destroyed

Weapons 200% · Shields 200% · Armour 210%

Type Before Lost
Rocket Launcher 41,447 −41,447
Light Laser 11,372 −11,372
Heavy Laser 1,179 −1,179
Gauss Cannon 265 −265
Ion Cannon 3,369 −3,369
Plasma Turret 295 −295

31,085 Rocket Launcher, 9,211 Light Laser, 990 Heavy Laser, 2,628 Ion Cannon, 233 Gauss Cannon, 254 Plasma Turret could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 107,500 57,927
Firepower 17,155,000 19,288,680
Absorbed by shields 1,409,670 4,090,118

Attacker

Al Capone

Type Units Lost
Light Fighter 93,519 −6,481
Battleship 499 −1
Small Cargo 6,514 −486

Defender

Good_bye

Type Units Lost
Rocket Launcher 27,315 −14,132
Light Laser 7,562 −3,810
Heavy Laser 1,168 −11
Gauss Cannon 265 0
Ion Cannon 3,339 −30
Plasma Turret 295 0
Round 2 of 6
Attacker Defender
Shots 100,532 39,944
Firepower 16,140,055 14,732,250
Absorbed by shields 1,038,720 3,774,956

Attacker

Al Capone

Type Units Lost
Light Fighter 84,784 −15,216
Battleship 498 −2
Small Cargo 5,930 −1,070

Defender

Good_bye

Type Units Lost
Rocket Launcher 9,178 −32,269
Light Laser 2,989 −8,383
Heavy Laser 1,136 −43
Gauss Cannon 264 −1
Ion Cannon 3,291 −78
Plasma Turret 295 0
Round 3 of 6
Attacker Defender
Shots 91,212 17,153
Firepower 14,774,270 8,958,570
Absorbed by shields 501,552 4,030,915

Attacker

Al Capone

Type Units Lost
Light Fighter 79,280 −20,720
Battleship 497 −3
Small Cargo 5,549 −1,451

Defender

Good_bye

Type Units Lost
Rocket Launcher 370 −41,077
Light Laser 163 −11,209
Heavy Laser 804 −375
Gauss Cannon 262 −3
Ion Cannon 3,208 −161
Plasma Turret 295 0
Round 4 of 6
Attacker Defender
Shots 85,326 5,102
Firepower 13,912,335 5,703,900
Absorbed by shields 165,420 5,617,363

Attacker

Al Capone

Type Units Lost
Light Fighter 76,575 −23,425
Battleship 496 −4
Small Cargo 5,373 −1,627

Defender

Good_bye

Type Units Lost
Rocket Launcher 0 −41,447
Light Laser 0 −11,372
Heavy Laser 0 −1,179
Gauss Cannon 228 −37
Ion Cannon 1,530 −1,839
Plasma Turret 295 0
Round 5 of 6
Attacker Defender
Shots 82,444 2,053
Firepower 13,487,320 4,095,900
Absorbed by shields 64,560 2,772,520

Attacker

Al Capone

Type Units Lost
Light Fighter 75,419 −24,581
Battleship 495 −5
Small Cargo 5,300 −1,700

Defender

Good_bye

Type Units Lost
Rocket Launcher 0 −41,447
Light Laser 0 −11,372
Heavy Laser 0 −1,179
Gauss Cannon 0 −265
Ion Cannon 0 −3,369
Plasma Turret 243 −52
Round 6 of 6
Attacker Defender
Shots 81,214 243
Firepower 13,303,945 2,187,000
Absorbed by shields 8,430 221,130

Attacker

Al Capone

Type Units Lost
Light Fighter 75,191 −24,809
Battleship 495 −5
Small Cargo 5,287 −1,713

Defender

Good_bye destroyed

Type Units Lost
Rocket Launcher 0 −41,447
Light Laser 0 −11,372
Heavy Laser 0 −1,179
Gauss Cannon 0 −265
Ion Cannon 0 −3,369
Plasma Turret 0 −295

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