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OGMem

DonkeyKong vs. Metroo

OGame.de Antares 3 rounds

Result

The attacker won the battle.

Attacker

DonkeyKong

Total result
+120,085,722

0 units lost

Defender

Metroo

Total result
−156,314,722

36,645,000 units lost

Units destroyed
36,645,000
Loot
120,085,722
Debris field
25,273,500
Details
Total result by resource
Attacker Defender
Metal 0 −18,124,000
Crystal 0 −18,105,000
Deuterium +120,085,722 −120,085,722
Total +120,085,722 −156,314,722
Honour points +38 0
How the total result adds up
Attacker Defender
Battle losses 0 −36,645,000
Loot +120,085,722 −120,085,722
Repaired defence +416,000
Total result +120,085,722 −156,314,722
Loot and debris field
Metal Crystal Deuterium Total
Loot (100%) 0 0 120,085,722 120,085,722
Debris field 12,600,000 12,673,500 25,273,500

Fleets

Attacker · DonkeyKong

Weapons 190% · Shields 190% · Armour 190%

Type Before Lost
Pathfinder 6,321 0

Defender · Metroo destroyed

Weapons 150% · Shields 150% · Armour 170%

Type Before Lost
Large Cargo 3,000 −3,000
Espionage Probe 105 −105
Rocket Launcher 270 −270

208 Rocket Launcher could be repaired.

All 3 rounds in detail

Round 1 of 3
Attacker Defender
Shots 6,486 3,375
Firepower 3,761,880 90,000
Absorbed by shields 89,310 173,225

Attacker

DonkeyKong

Type Units Lost
Pathfinder 6,321 0

Defender

Metroo

Type Units Lost
Large Cargo 1,989 −1,011
Espionage Probe 12 −93
Rocket Launcher 38 −232
Round 2 of 3
Attacker Defender
Shots 6,352 2,039
Firepower 3,684,160 31,468
Absorbed by shields 31,468 121,399

Attacker

DonkeyKong

Type Units Lost
Pathfinder 6,321 0

Defender

Metroo

Type Units Lost
Large Cargo 445 −2,555
Espionage Probe 0 −105
Rocket Launcher 3 −267
Round 3 of 3
Attacker Defender
Shots 6,321 448
Firepower 3,666,180 5,940
Absorbed by shields 5,940 28,185

Attacker

DonkeyKong

Type Units Lost
Pathfinder 6,321 0

Defender

Metroo destroyed

Type Units Lost
Large Cargo 0 −3,000
Espionage Probe 0 −105
Rocket Launcher 0 −270

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