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OGMem

[FBI] Viceregent Leo vs. [OPA] Bandit Neutrino

OGame.de Atlas

Result

The attacker won the battle.

Attacker

[FBI] Viceregent Leo

Total result
+135,344,146

29,041,000 units lost

Defender

[OPA] Bandit Neutrino

Total result
−226,122,146

140,870,500 units lost

Total results include 2 follow-ups · 1 harvest report

Units destroyed
169,911,500
Loot
49,122,029
Debris field
78,497,000
Moon chance
23%
Rounds
5
Details
Total result by resource
Attacker Defender
Metal +80,493,977 −122,655,477
Crystal +54,452,213 −92,488,213
Deuterium +397,956 −10,978,456
Total +135,344,146 −226,122,146
Honour points −13,559 +5,017
How the total result adds up
Attacker Defender
Battle losses −29,041,000 −140,870,500
Loot +49,122,029 −49,122,029
Repaired defence +1,426,000
2 follow-ups +36,689,617 −37,555,617
1 harvest report +78,573,500
Total result +135,344,146 −226,122,146
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 34,539,415 14,292,407 290,207 49,122,029
Debris field 40,914,000 37,583,000 78,497,000
Harvested 40,965,000 37,608,500 78,573,500
Follow-ups
Attacker Defender
Follow-up 1 +24,445,069 −25,062,069
Follow-up 2 +12,244,548 −12,493,548
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 40,965,000 37,608,500 78,573,500

Fleets

Attacker · [FBI] Viceregent Leo

Type Before Lost
Large Cargo 2,000 −116
Light Fighter 27,000 −5,641
Heavy Fighter 4,200 −349
Cruiser 3,122 −55
3 fleets

Viceregent Leo [FBI] · fleet 1

Type Before After Lost
Large Cargo 2,000 1,884 −116

Viceregent Leo [FBI] · fleet 2

Type Before After Lost
Heavy Fighter 4,200 3,851 −349
Cruiser 3,122 3,067 −55

Viceregent Leo [FBI] · fleet 3

Type Before After Lost
Light Fighter 27,000 21,359 −5,641

Defender · [OPA] Bandit Neutrino destroyed

Type Before Lost
Small Cargo 3,530 −3,530
Large Cargo 2,018 −2,018
Light Fighter 1,548 −1,548
Heavy Fighter 768 −768
Cruiser 313 −313
Battleship 279 −279
Recycler 82 −82
Espionage Probe 16,537 −16,537
Bomber 20 −20
Solar Satellite 145 −145
Destroyer 34 −34
Battlecruiser 76 −76
Pathfinder 955 −955
Rocket Launcher 500 −500
Light Laser 100 −100
Heavy Laser 20 −20
Gauss Cannon 15 −15
Ion Cannon 40 −40
Small Shield Dome 1 −1
Large Shield Dome 1 −1

315 Rocket Launcher, 65 Light Laser, 13 Heavy Laser, 24 Ion Cannon, 10 Gauss Cannon could be repaired.

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