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OGMem

Transport- Re

OGame.de Ursa

Result

The attacker won the battle.

Attacker

sniper87

Total result
+45,108,595

6,512,000 units lost

Defender

Psycho4Ever

Total result
−183,363,095

217,441,000 units lost

Total results include 2 harvest reports

Units destroyed
223,953,000
Loot
1,095
Debris field
51,619,500
Rounds
6
Details
Total result by resource
Attacker Defender
Metal +23,009,700 −92,400,000
Crystal +22,877,800 −87,644,000
Deuterium −778,905 −3,319,095
Total +45,108,595 −183,363,095
Honour points −4,996 +1,354
How the total result adds up
Attacker Defender
Battle losses −6,512,000 −217,441,000
Loot +1,095 −1,095
Repaired defence +34,079,000
2 harvest reports +51,619,500
Total result +45,108,595 −183,363,095
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 0 0 1,095 1,095
Debris field 26,135,700 25,483,800 51,619,500
Harvested 26,135,700 25,483,800 51,619,500
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 16,000,000 16,000,000 32,000,000
Harvest report 2 10,135,700 9,483,800 19,619,500

Fleets

Attacker · sniper87

Weapons 190% · Shields 190% · Armour 190%

Type Before Lost
Large Cargo 1 −1
Destroyer 10,000 −52

Defender · Psycho4Ever destroyed

Weapons 170% · Shields 160% · Armour 180%

Type Before Lost
Small Cargo 11,111 −11,111
Large Cargo 9,212 −9,212
Light Fighter 67 −67
Heavy Fighter 13 −13
Cruiser 50 −50
Recycler 22 −22
Espionage Probe 245 −245
Deathstar 1 −1
Rocket Launcher 2,747 −2,747
Light Laser 471 −471
Heavy Laser 534 −534
Gauss Cannon 462 −462
Ion Cannon 24 −24
Plasma Turret 169 −169

1,923 Rocket Launcher, 301 Light Laser, 326 Heavy Laser, 365 Gauss Cannon, 16 Ion Cannon, 103 Plasma Turret could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 10,250 25,131
Firepower 59,444,214 6,324,285
Absorbed by shields 2,253,065 542,955

Attacker

sniper87

Type Units Lost
Large Cargo 1 0
Destroyer 9,991 −9

Defender

Psycho4Ever

Type Units Lost
Small Cargo 7,441 −3,670
Large Cargo 6,075 −3,137
Light Fighter 38 −29
Heavy Fighter 11 −2
Cruiser 35 −15
Recycler 17 −5
Espionage Probe 157 −88
Deathstar 1 0
Rocket Launcher 1,828 −919
Light Laser 321 −150
Heavy Laser 348 −186
Gauss Cannon 359 −103
Ion Cannon 21 −3
Plasma Turret 163 −6
Round 2 of 6
Attacker Defender
Shots 10,221 16,815
Firepower 59,276,014 3,874,580
Absorbed by shields 1,642,099 524,266

Attacker

sniper87

Type Units Lost
Large Cargo 1 0
Destroyer 9,985 −15

Defender

Psycho4Ever

Type Units Lost
Small Cargo 4,051 −7,060
Large Cargo 3,301 −5,911
Light Fighter 25 −42
Heavy Fighter 5 −8
Cruiser 23 −27
Recycler 6 −16
Espionage Probe 90 −155
Deathstar 1 0
Rocket Launcher 953 −1,794
Light Laser 176 −295
Heavy Laser 183 −351
Gauss Cannon 243 −219
Ion Cannon 13 −11
Plasma Turret 136 −33
Round 3 of 6
Attacker Defender
Shots 10,267 9,223
Firepower 59,542,814 12,051,296
Absorbed by shields 1,060,072 451,556

Attacker

sniper87

Type Units Lost
Large Cargo 0 −1
Destroyer 9,965 −35

Defender

Psycho4Ever

Type Units Lost
Small Cargo 1,340 −9,771
Large Cargo 1,042 −8,170
Light Fighter 13 −54
Heavy Fighter 2 −11
Cruiser 12 −38
Recycler 2 −20
Espionage Probe 27 −218
Deathstar 1 0
Rocket Launcher 332 −2,415
Light Laser 57 −414
Heavy Laser 61 −473
Gauss Cannon 121 −341
Ion Cannon 3 −21
Plasma Turret 101 −68
Round 4 of 6
Attacker Defender
Shots 10,214 3,114
Firepower 59,241,200 1,893,457
Absorbed by shields 491,498 285,810

Attacker

sniper87

Type Units Lost
Large Cargo 0 −1
Destroyer 9,962 −38

Defender

Psycho4Ever

Type Units Lost
Small Cargo 51 −11,060
Large Cargo 43 −9,169
Light Fighter 0 −67
Heavy Fighter 1 −12
Cruiser 0 −50
Recycler 0 −22
Espionage Probe 0 −245
Deathstar 1 0
Rocket Launcher 15 −2,732
Light Laser 2 −469
Heavy Laser 2 −532
Gauss Cannon 10 −452
Ion Cannon 0 −24
Plasma Turret 25 −144
Round 5 of 6
Attacker Defender
Shots 10,093 158
Firepower 58,539,400 5,098,957
Absorbed by shields 69,150 174,716

Attacker

sniper87

Type Units Lost
Large Cargo 0 −1
Destroyer 9,952 −48

Defender

Psycho4Ever

Type Units Lost
Small Cargo 0 −11,111
Large Cargo 0 −9,212
Light Fighter 0 −67
Heavy Fighter 0 −13
Cruiser 0 −50
Recycler 0 −22
Espionage Probe 0 −245
Deathstar 1 0
Rocket Launcher 0 −2,747
Light Laser 0 −471
Heavy Laser 0 −534
Gauss Cannon 0 −462
Ion Cannon 0 −24
Plasma Turret 0 −169
Round 6 of 6
Attacker Defender
Shots 9,952 4
Firepower 57,721,600 2,160,000
Absorbed by shields 5,804 144,400

Attacker

sniper87

Type Units Lost
Large Cargo 0 −1
Destroyer 9,948 −52

Defender

Psycho4Ever destroyed

Type Units Lost
Small Cargo 0 −11,111
Large Cargo 0 −9,212
Light Fighter 0 −67
Heavy Fighter 0 −13
Cruiser 0 −50
Recycler 0 −22
Espionage Probe 0 −245
Deathstar 0 −1
Rocket Launcher 0 −2,747
Light Laser 0 −471
Heavy Laser 0 −534
Gauss Cannon 0 −462
Ion Cannon 0 −24
Plasma Turret 0 −169

Main comment

Nach einem sehr langem Arbeitstag(nach Arbeit im Garten ) war der Feierabend endlich da.
Erstmal kultiviert und gegessen ging es dann mal an den Lappi und ich sah dann bei Ihm in der phx
das er seine komplette Flotte auf Transport Mond - Plani schickte.
Es waren noch 27min Zeit und ich schickte einfach 3 Wellen auf den Plani.
Nach Landung machte ich nen scan und es waren 280 mio Ress aufn Plani, doch er kam dann vorher on.
Natürlich notierte ich mir die Ankunftszeit und ich rechnete die möglichen Re-Zeiten aus und es kam nur 20/10 % in Frage.
Also timte ich erstmal die 20% an doch leider nix.
Dann konnte es nur noch 10% sein und die timte ich dann an was natürlich das ins Bett gehen hinaus schob,doch genau das
ermöglichte mir erst den nächsten kB.(sieh next)
Dann war es soweit und tf lag,doch irgendwie hab ich wenig recs geschickt und musste nachschicken.
Win ist am Ende dennoch da.

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