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OGMem

Blast from the past

OGame.de Perseus 5 rounds 5 comments

Result

The attacker won the battle.

Attacker

[PRX] Sky Nomad

Total result
+17,715,726,456

1,726,721,000 units lost

Defender

[NoNo] Todundteufel

Total result
−23,475,671,656

14,221,207,000 units lost

Total results include 5 follow-ups · 2 harvest reports

Units destroyed
15,947,928,000
Loot
5,190,253,543
Debris field
10,272,663,100
Details
Total result by resource
Attacker Defender
Metal +11,794,326,376 −14,225,494,976
Crystal +4,946,711,610 −7,064,611,210
Deuterium +974,688,470 −2,185,565,470
Total +17,715,726,456 −23,475,671,656
Honour points −902,054 +205,825
How the total result adds up
Attacker Defender
Battle losses −1,726,721,000 −14,221,207,000
Loot +5,190,253,543 −5,190,253,543
Repaired defence +39,926,000
5 follow-ups +4,622,055,379 −4,746,662,379
2 harvest reports +9,630,138,534
Missing debris +642,525,266
Total result +17,715,726,456 −23,475,671,656
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 3,911,142,502 657,585,379 621,525,662 5,190,253,543
Debris field 5,491,599,400 4,781,063,700 10,272,663,100
Harvested 5,170,294,505 4,459,844,029 9,630,138,534
Follow-ups
Attacker Defender
Follow-up 1 +2,595,126,772 −2,606,108,772
Follow-up 2 +1,297,563,386 −1,308,005,386
Follow-up 3 +416,779,697 −461,158,697
Follow-up 4 +208,390,350 −243,232,350
Follow-up 5 +104,195,174 −128,157,174
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 4,409,387,449 4,409,387,450 8,818,774,899
Harvest report 2 760,907,056 50,456,579 811,363,635

Fleets

Attacker · [PRX] Sky Nomad

Weapons 290% · Shields 270% · Armour 270%

Type Before Lost
Cruiser 555,555 −16,466
Pathfinder 700,000 −40,297

Defender · [NoNo] Todundteufel destroyed

Weapons 220% · Shields 210% · Armour 210%

Type Before Lost
Small Cargo 369,759 −369,759
Large Cargo 247,086 −247,086
Light Fighter 200,454 −200,454
Heavy Fighter 194,968 −194,968
Cruiser 31,403 −31,403
Battleship 13,936 −13,936
Colony Ship 3 −3
Recycler 31,523 −31,523
Espionage Probe 497,440 −497,440
Bomber 2,652 −2,652
Destroyer 1,068 −1,068
Deathstar 118 −118
Battlecruiser 10,361 −10,361
Reaper 2,028 −2,028
Pathfinder 44,989 −44,989
Rocket Launcher 2,621 −2,621
Light Laser 13,004 −13,004
Ion Cannon 3,821 −3,821

1,704 Rocket Launcher, 8,323 Light Laser, 2,484 Ion Cannon could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 1,990,345 1,705,295
Firepower 2,445,823,673 2,503,264,561
Absorbed by shields 125,652,955 74,315,540

Attacker

Sky Nomad [PRX]

Type Units Lost
Cruiser 552,517 −3,038
Pathfinder 689,445 −10,555

Defender

Todundteufel [NoNo]

Type Units Lost
Small Cargo 142,640 −227,119
Large Cargo 162,672 −84,414
Light Fighter 77,613 −122,841
Heavy Fighter 122,791 −72,177
Cruiser 28,799 −2,604
Battleship 13,879 −57
Colony Ship 3 0
Recycler 22,438 −9,085
Espionage Probe 150,773 −346,667
Bomber 2,652 0
Destroyer 1,068 0
Deathstar 118 0
Battlecruiser 10,353 −8
Reaper 2,028 0
Pathfinder 39,207 −5,782
Rocket Launcher 806 −1,815
Light Laser 3,955 −9,049
Ion Cannon 3,119 −702
Round 2 of 5
Attacker Defender
Shots 1,741,946 821,255
Firepower 2,127,270,206 2,798,649,807
Absorbed by shields 86,273,667 72,604,745

Attacker

Sky Nomad [PRX]

Type Units Lost
Cruiser 548,190 −7,365
Pathfinder 677,381 −22,619

Defender

Todundteufel [NoNo]

Type Units Lost
Small Cargo 21,979 −347,780
Large Cargo 48,903 −198,183
Light Fighter 11,817 −188,637
Heavy Fighter 33,532 −161,436
Cruiser 16,144 −15,259
Battleship 12,752 −1,184
Colony Ship 2 −1
Recycler 8,397 −23,126
Espionage Probe 16,359 −481,081
Bomber 2,627 −25
Destroyer 1,068 0
Deathstar 118 0
Battlecruiser 10,132 −229
Reaper 2,028 0
Pathfinder 20,719 −24,270
Rocket Launcher 87 −2,534
Light Laser 486 −12,518
Ion Cannon 1,640 −2,181
Round 3 of 5
Attacker Defender
Shots 1,498,636 237,252
Firepower 1,823,033,031 3,033,999,931
Absorbed by shields 40,010,520 50,865,823

Attacker

Sky Nomad [PRX]

Type Units Lost
Cruiser 543,614 −11,941
Pathfinder 666,575 −33,425

Defender

Todundteufel [NoNo]

Type Units Lost
Small Cargo 36 −369,723
Large Cargo 282 −246,804
Light Fighter 20 −200,434
Heavy Fighter 154 −194,814
Cruiser 400 −31,003
Battleship 2,349 −11,587
Colony Ship 0 −3
Recycler 61 −31,462
Espionage Probe 8 −497,432
Bomber 1,194 −1,458
Destroyer 790 −278
Deathstar 118 0
Battlecruiser 3,646 −6,715
Reaper 1,898 −130
Pathfinder 439 −44,550
Rocket Launcher 0 −2,621
Light Laser 0 −13,004
Ion Cannon 30 −3,791
Round 4 of 5
Attacker Defender
Shots 1,233,036 19,357
Firepower 1,539,714,939 2,676,828,085
Absorbed by shields 5,704,346 29,211,252

Attacker

Sky Nomad [PRX]

Type Units Lost
Cruiser 540,645 −14,910
Pathfinder 661,618 −38,382

Defender

Todundteufel [NoNo]

Type Units Lost
Small Cargo 0 −369,759
Large Cargo 0 −247,086
Light Fighter 0 −200,454
Heavy Fighter 0 −194,968
Cruiser 0 −31,403
Battleship 0 −13,936
Colony Ship 0 −3
Recycler 0 −31,523
Espionage Probe 0 −497,440
Bomber 0 −2,652
Destroyer 0 −1,068
Deathstar 118 0
Battlecruiser 0 −10,361
Reaper 0 −2,028
Pathfinder 0 −44,989
Rocket Launcher 0 −2,621
Light Laser 0 −13,004
Ion Cannon 0 −3,821
Round 5 of 5
Attacker Defender
Shots 1,202,263 3,476
Firepower 1,511,389,485 2,224,640,000
Absorbed by shields 1,050,870 21,689,462

Attacker

Sky Nomad [PRX]

Type Units Lost
Cruiser 539,089 −16,466
Pathfinder 659,703 −40,297

Defender

Todundteufel [NoNo] destroyed

Type Units Lost
Small Cargo 0 −369,759
Large Cargo 0 −247,086
Light Fighter 0 −200,454
Heavy Fighter 0 −194,968
Cruiser 0 −31,403
Battleship 0 −13,936
Colony Ship 0 −3
Recycler 0 −31,523
Espionage Probe 0 −497,440
Bomber 0 −2,652
Destroyer 0 −1,068
Deathstar 0 −118
Battlecruiser 0 −10,361
Reaper 0 −2,028
Pathfinder 0 −44,989
Rocket Launcher 0 −2,621
Light Laser 0 −13,004
Ion Cannon 0 −3,821

Main comment

Comments

Ich hatte die Hoffnung, dass du mich mit deinem reichhaltigen Fundus an Wissen in Sachen Fleetertum erleuchtest.

Dann bleibt das also einfach eine crazy Story die seinesgleichen sucht;) Witzig auf jeden Fall^^
@Maine: ich finde die kombination dass du keinen plan hast in verbindung mit deinem ogmem namen hammer 😄 ich machs mit meinem super ogame röntgenblick oder einem meiner vielen scripte

@Gentleman: ich versteh nicht was so skillig daran ist nen hyperraumantrieb in nen rechner einzugeben aber bitte. warum ich wusste dass die fleet da landet möchte ich dir nicht erklären, sonst wäre es in der story.

@Xari: danke 🙂
Endlich mal was anderes als ne stehende Flotte. Gz dafür.

Allerdings macht die Story dazu irgendwie keinen Sinn. Flotte nicht gekannt? Auf welcher Basis dann reinverzögert?
Klar mit Abstand bester und größter Fleeter ogameweit, aber das klingt wirr.
gz - crazy Geschichte...

Kannst du uns noobs mal erklären auf welcher Basis du den angeflogen bist und reinverzögerst hast, wenn du die fleet nicht kanntest und somit auch nie gesehen hast?

lg maine
TF boostern gehört zum guten Ton
gz
sieht noch nach Win aus^^

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