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OGMem

oXo vs. Superhero

OGame.de Ozone 2 rounds

Result

The attacker won the battle.

Attacker

oXo

Total result
+4,522,835,948

0 units lost

Defender

Superhero

Total result
−4,538,869,948

59,252,000 units lost

Units destroyed
59,252,000
Loot
4,522,835,948
Debris field
0
Details
Total result by resource
Attacker Defender
Metal +4,420,490,327 −4,436,496,827
Crystal +81,184,215 −81,211,715
Deuterium +21,161,406 −21,161,406
Total +4,522,835,948 −4,538,869,948
Honour points −3,051 0
How the total result adds up
Attacker Defender
Battle losses 0 −59,252,000
Loot +4,522,835,948 −4,522,835,948
Repaired defence +43,218,000
Total result +4,522,835,948 −4,538,869,948
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 4,420,490,327 81,184,215 21,161,406 4,522,835,948
Debris field 0 0 0

Fleets

Attacker · oXo

Type Before Lost
Battlecruiser 22,222 0
Pathfinder 233,456 0

Defender · Superhero destroyed

Type Before Lost
Rocket Launcher 29,488 −29,488
Light Laser 138 −138

21,526 Rocket Launcher, 83 Light Laser could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 255,678 29,626
Firepower 241,373,976 8,067,656
Absorbed by shields 7,744,384 2,016,710

Attacker

oXo

Type Units Lost
Battlecruiser 22,222 0
Pathfinder 233,456 0

Defender

Superhero

Type Units Lost
Rocket Launcher 7 −29,481
Light Laser 0 −138
Round 2 of 2
Attacker Defender
Shots 255,678 7
Firepower 241,373,976 1,904
Absorbed by shields 1,904 476

Attacker

oXo

Type Units Lost
Battlecruiser 22,222 0
Pathfinder 233,456 0

Defender

Superhero destroyed

Type Units Lost
Rocket Launcher 0 −29,488
Light Laser 0 −138

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