[SICK] Shocktreatment vs. [SIS] Stadtholder Moon
Result
The attacker won the battle.
Attacker
[SICK] Shocktreatment
- Total result
- +140,207,760
8,415,000 units lost
Defender
[SIS] Stadtholder Moon
- Total result
- −403,618,460
367,916,000 units lost
Total results include 1 follow-up · 1 harvest report
- Units destroyed
- 376,331,000
- Loot
- 22,441,200
- Debris field
- 112,875,300
- Rounds
- 4
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +78,843,457 | −232,217,557 |
| Crystal | +38,685,616 | −129,811,716 |
| Deuterium | +22,678,687 | −41,589,187 |
| Total | +140,207,760 | −403,618,460 |
| Honour points | +43,890 | +1,708 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −8,415,000 | −367,916,000 |
| Loot | +22,441,200 | −22,441,200 |
| Repaired defence | +50,000 | |
| 1 follow-up | +13,297,260 | −13,311,260 |
| 1 harvest report | +112,884,300 | |
| Total result | +140,207,760 | −403,618,460 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (100%) | 7,480,400 | 3,578,716 | 11,382,084 | 22,441,200 |
| Debris field | 65,712,900 | 39,057,900 | 8,104,500 | 112,875,300 |
| Harvested | 65,712,900 | 39,066,900 | 8,104,500 | 112,884,300 |
| Attacker | Defender | |
|---|---|---|
| Follow-up 1 | +13,297,260 | −13,311,260 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Harvest report 1 | 65,712,900 | 39,066,900 | 8,104,500 | 112,884,300 |
Fleets
Attacker · [SICK] Shocktreatment
| Type | Before | Lost |
|---|---|---|
| Battlecruiser | 18,800 | −99 |
Defender · [SIS] Stadtholder Moon destroyed
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 4,317 | −4,317 |
| Large Cargo | 1,800 | −1,800 |
| Light Fighter | 15,488 | −15,488 |
| Heavy Fighter | 643 | −643 |
| Cruiser | 473 | −473 |
| Battleship | 1,838 | −1,838 |
| Recycler | 1,046 | −1,046 |
| Espionage Probe | 92 | −92 |
| Bomber | 64 | −64 |
| Destroyer | 46 | −46 |
| Battlecruiser | 506 | −506 |
| Reaper | 143 | −143 |
| Pathfinder | 1,299 | −1,299 |
| Rocket Launcher | 40 | −40 |
25 Rocket Launcher could be repaired.