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OGMem

der frühe Vogel...(ach sei ruhig!)

OGame.de Hercules

Result

The attacker won the battle.

Attacker

Armag3ddon

Total result
+648,881,870

103,193,000 units lost

Defender

Bandit Zibal

Total result
−971,545,170

972,704,500 units lost

Total results include 2 harvest reports

Units destroyed
1,075,897,500
Loot
1,033,670
Debris field
720,267,951
Moon chance
21%
Rounds
5
Details
Total result by resource
Attacker Defender
Metal +321,939,247 −488,292,047
Crystal +263,923,591 −389,650,641
Deuterium +63,019,032 −93,602,482
Total +648,881,870 −971,545,170
Honour points −112,167 +16,303
How the total result adds up
Attacker Defender
Battle losses −103,193,000 −972,704,500
Loot +1,033,670 −1,033,670
Repaired defence +2,193,000
2 harvest reports +751,041,200
Total result +648,881,870 −971,545,170
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 744,047 218,641 70,982 1,033,670
Debris field created 386,565,200 293,188,700 71,282,050 751,035,950
Harvested by Reapers 15,836,576 12,011,182 2,920,241 30,767,999
Debris field left 370,728,624 281,177,518 68,361,809 720,267,951
Harvested 386,565,200 293,193,950 71,282,050 751,041,200
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 15,836,576 12,011,182 2,920,241 30,767,999
Harvest report 2 370,728,624 281,182,768 68,361,809 720,273,201

Fleets

Attacker · Armag3ddon

Weapons 160% · Shields 160% · Armour 160%

Type Before Lost
Cruiser 18,523 −2,207
Battleship 7,987 −274
Bomber 3,979 −38
Destroyer 2,292 −4
Battlecruiser 15,958 −214
Reaper 1,927 −4

Defender · Bandit Zibal destroyed

Weapons 110% · Shields 100% · Armour 130%

Type Before Lost
Small Cargo 500 −500
Light Fighter 21,686 −21,686
Heavy Fighter 9,865 −9,865
Cruiser 2,635 −2,635
Battleship 1,778 −1,778
Recycler 668 −668
Espionage Probe 75,599 −75,599
Bomber 1,119 −1,119
Solar Satellite 507 −507
Destroyer 393 −393
Deathstar 1 −1
Battlecruiser 1,490 −1,490
Reaper 806 −806
Pathfinder 3,061 −3,061
Rocket Launcher 1,235 −1,235
Gauss Cannon 7 −7
Plasma Turret 2 −2

939 Rocket Launcher, 5 Gauss Cannon, 1 Plasma Turret could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 127,510 123,676
Firepower 249,071,989 32,752,335
Absorbed by shields 10,514,527 4,178,791

Attacker

Armag3ddon

Type Units Lost
Cruiser 17,904 −619
Battleship 7,929 −58
Battlecruiser 15,920 −38
Bomber 3,977 −2
Destroyer 2,291 −1
Reaper 1,927 0

Defender

Bandit Zibal

Type Units Lost
Small Cargo 172 −328
Light Fighter 7,608 −14,078
Heavy Fighter 4,564 −5,301
Cruiser 1,969 −666
Battleship 1,660 −118
Recycler 413 −255
Espionage Probe 26,604 −48,995
Bomber 1,087 −32
Solar Satellite 167 −340
Destroyer 391 −2
Deathstar 1 0
Battlecruiser 1,437 −53
Reaper 806 0
Pathfinder 2,137 −924
Rocket Launcher 427 −808
Gauss Cannon 5 −2
Plasma Turret 2 0
Round 2 of 5
Attacker Defender
Shots 108,013 51,437
Firepower 216,976,743 33,371,586
Absorbed by shields 7,648,184 4,826,989

Attacker

Armag3ddon

Type Units Lost
Cruiser 17,069 −1,454
Battleship 7,839 −148
Battlecruiser 15,850 −108
Bomber 3,965 −14
Destroyer 2,291 −1
Reaper 1,927 0

Defender

Bandit Zibal

Type Units Lost
Small Cargo 26 −474
Light Fighter 826 −20,860
Heavy Fighter 755 −9,110
Cruiser 688 −1,947
Battleship 1,060 −718
Recycler 87 −581
Espionage Probe 2,962 −72,637
Bomber 863 −256
Solar Satellite 14 −493
Destroyer 353 −40
Deathstar 1 0
Battlecruiser 1,065 −425
Reaper 758 −48
Pathfinder 639 −2,422
Rocket Launcher 49 −1,186
Gauss Cannon 2 −5
Plasma Turret 2 0
Round 3 of 5
Attacker Defender
Shots 74,902 11,394
Firepower 159,279,178 29,070,909
Absorbed by shields 4,266,776 3,822,732

Attacker

Armag3ddon

Type Units Lost
Cruiser 16,444 −2,079
Battleship 7,754 −233
Battlecruiser 15,785 −173
Bomber 3,948 −31
Destroyer 2,288 −4
Reaper 1,926 −1

Defender

Bandit Zibal

Type Units Lost
Small Cargo 0 −500
Light Fighter 0 −21,686
Heavy Fighter 1 −9,864
Cruiser 2 −2,633
Battleship 37 −1,741
Recycler 1 −667
Espionage Probe 2 −75,597
Bomber 60 −1,059
Solar Satellite 0 −507
Destroyer 52 −341
Deathstar 1 0
Battlecruiser 57 −1,433
Reaper 231 −575
Pathfinder 1 −3,060
Rocket Launcher 0 −1,235
Gauss Cannon 0 −7
Plasma Turret 0 −2
Round 4 of 5
Attacker Defender
Shots 50,375 600
Firepower 111,139,528 19,578,407
Absorbed by shields 422,303 623,183

Attacker

Armag3ddon

Type Units Lost
Cruiser 16,330 −2,193
Battleship 7,720 −267
Battlecruiser 15,761 −197
Bomber 3,945 −34
Destroyer 2,288 −4
Reaper 1,923 −4

Defender

Bandit Zibal

Type Units Lost
Small Cargo 0 −500
Light Fighter 0 −21,686
Heavy Fighter 0 −9,865
Cruiser 0 −2,635
Battleship 0 −1,778
Recycler 0 −668
Espionage Probe 0 −75,599
Bomber 0 −1,119
Solar Satellite 0 −507
Destroyer 0 −393
Deathstar 1 0
Battlecruiser 0 −1,490
Reaper 0 −806
Pathfinder 0 −3,061
Rocket Launcher 0 −1,235
Gauss Cannon 0 −7
Plasma Turret 0 −2
Round 5 of 5
Attacker Defender
Shots 47,967 42
Firepower 102,760,950 17,640,000
Absorbed by shields 28,438 107,623

Attacker

Armag3ddon

Type Units Lost
Cruiser 16,316 −2,207
Battleship 7,713 −274
Battlecruiser 15,744 −214
Bomber 3,941 −38
Destroyer 2,288 −4
Reaper 1,923 −4

Defender

Bandit Zibal destroyed

Type Units Lost
Small Cargo 0 −500
Light Fighter 0 −21,686
Heavy Fighter 0 −9,865
Cruiser 0 −2,635
Battleship 0 −1,778
Recycler 0 −668
Espionage Probe 0 −75,599
Bomber 0 −1,119
Solar Satellite 0 −507
Destroyer 0 −393
Deathstar 0 −1
Battlecruiser 0 −1,490
Reaper 0 −806
Pathfinder 0 −3,061
Rocket Launcher 0 −1,235
Gauss Cannon 0 −7
Plasma Turret 0 −2

Main comment

"kurze" Zusammenfassung, bevor wieder unnötige Kommis kommen wegen split und anderem Att 🙂

Tag über und auch die Woche über schon öfter gesehen dass nur 2 Monde vorhanden sind beim Deffer, 1er davon sehr klein (5,3km oder so) also auch mit meinen kleinen rips possible, gestern nacht mehrfach "main" und expo fleets gesplittet auf den monden gesehen / auf idle timer anfliegen nie geklappt weil leider immer da.
Abends fix auchmal mein Luck probiert bei 60% mond rip und 36% TS explode chance... "och klappt" schon, leider erste welle trotzdem gefailt 2e welle rips down + mond aber auch.

nach einer sehr nervigen / phalaklick nacht zwecks re ziehen , kam am morgen kurz vor statio dann doch die expofleets aufm mond wieder... also schnell umbasteln müssen, daher kein split / kein lj oder sj oder pathi schussfang...

atter hat dann noch fair gegratz, danke dafür ❤️



Liebe geht raus an die "Alten Säcke" von [old] und alle diejenigen die mich wachgehalten haben :x

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