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Teil III – Der Schockmoment auf dem Mond

OGame.de Pluto 1 comment

Result

The battle ended in a draw.

Attacker

[explore] TerrorErbse

Total result
+307,183,625

31,360,000 units lost

Defender

[SGC] Jack ONeill

Total result
−452,273,000

452,273,000 units lost

Total results include 2 harvest reports

Units destroyed
483,633,000
Loot
0
Debris field
253,907,325
Rounds
6
Details
Total result by resource
Attacker Defender
Metal +162,313,200 −239,016,000
Crystal +132,402,725 −193,766,000
Deuterium +12,467,700 −19,491,000
Total +307,183,625 −452,273,000
Honour points −31,190 +5,581
How the total result adds up
Attacker Defender
Battle losses −31,360,000 −452,273,000
2 harvest reports +338,543,625
Total result +307,183,625 −452,273,000
Loot and debris field
Metal Crystal Deuterium Total
Loot (100%) 0 0 0 0
Debris field created 178,973,200 143,182,200 16,387,699 338,543,099
Harvested by Reapers 44,743,300 35,795,550 4,096,924 84,635,774
Debris field left 134,229,900 107,386,650 12,290,775 253,907,325
Harvested 178,973,200 143,182,725 16,387,700 338,543,625
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 134,229,900 107,387,175 12,290,776 253,907,851
Harvest report 2 44,743,300 35,795,550 4,096,924 84,635,774

Fleets

Attacker · [explore] TerrorErbse

Weapons 210% · Shields 200% · Armour 220%

Type Before Lost
Reaper 8,000 −196

Defender · [SGC] Jack ONeill

Weapons 180% · Shields 160% · Armour 200%

Type Before Lost
Small Cargo 4,990 −4,990
Large Cargo 17,104 −17,103
Light Fighter 3,087 −3,087
Heavy Fighter 228 −228
Cruiser 673 −673
Battleship 1,193 −1,193
Recycler 228 −228
Espionage Probe 10,800 −10,800
Bomber 312 −312
Destroyer 216 −216
Deathstar 3 0
Battlecruiser 423 −423
Reaper 26 −26
Pathfinder 363 −363

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 10,700 39,674
Firepower 92,876,000 25,614,861
Absorbed by shields 5,454,601 814,940

Attacker

TerrorErbse [explore]

Type Units Lost
Reaper 7,969 −31

Defender

Jack ONeill [SGC]

Type Units Lost
Small Cargo 3,831 −1,159
Large Cargo 13,081 −4,023
Light Fighter 2,319 −768
Heavy Fighter 179 −49
Cruiser 526 −147
Battleship 1,021 −172
Recycler 180 −48
Espionage Probe 8,306 −2,494
Bomber 280 −32
Destroyer 210 −6
Deathstar 3 0
Battlecruiser 380 −43
Reaper 26 0
Pathfinder 253 −110
Round 2 of 6
Attacker Defender
Shots 10,720 30,616
Firepower 93,049,600 20,577,958
Absorbed by shields 4,697,461 867,928

Attacker

TerrorErbse [explore]

Type Units Lost
Reaper 7,944 −56

Defender

Jack ONeill [SGC]

Type Units Lost
Small Cargo 2,742 −2,248
Large Cargo 9,192 −7,912
Light Fighter 1,666 −1,421
Heavy Fighter 128 −100
Cruiser 359 −314
Battleship 829 −364
Recycler 119 −109
Espionage Probe 5,875 −4,925
Bomber 234 −78
Destroyer 191 −25
Deathstar 3 0
Battlecruiser 332 −91
Reaper 26 0
Pathfinder 179 −184
Round 3 of 6
Attacker Defender
Shots 10,856 21,904
Firepower 94,230,080 23,778,990
Absorbed by shields 3,950,288 898,760

Attacker

TerrorErbse [explore]

Type Units Lost
Reaper 7,912 −88

Defender

Jack ONeill [SGC]

Type Units Lost
Small Cargo 1,656 −3,334
Large Cargo 5,718 −11,386
Light Fighter 1,013 −2,074
Heavy Fighter 82 −146
Cruiser 209 −464
Battleship 608 −585
Recycler 68 −160
Espionage Probe 3,542 −7,258
Bomber 179 −133
Destroyer 168 −48
Deathstar 3 0
Battlecruiser 248 −175
Reaper 24 −2
Pathfinder 111 −252
Round 4 of 6
Attacker Defender
Shots 10,765 13,653
Firepower 93,440,200 19,515,494
Absorbed by shields 2,946,475 856,042

Attacker

TerrorErbse [explore]

Type Units Lost
Reaper 7,882 −118

Defender

Jack ONeill [SGC]

Type Units Lost
Small Cargo 753 −4,237
Large Cargo 2,566 −14,538
Light Fighter 464 −2,623
Heavy Fighter 38 −190
Cruiser 90 −583
Battleship 364 −829
Recycler 28 −200
Espionage Probe 1,599 −9,201
Bomber 124 −188
Destroyer 129 −87
Deathstar 3 0
Battlecruiser 153 −270
Reaper 20 −6
Pathfinder 49 −314
Round 5 of 6
Attacker Defender
Shots 10,855 6,438
Firepower 94,221,400 36,961,529
Absorbed by shields 1,934,829 790,614

Attacker

TerrorErbse [explore]

Type Units Lost
Reaper 7,820 −180

Defender

Jack ONeill [SGC]

Type Units Lost
Small Cargo 146 −4,844
Large Cargo 486 −16,618
Light Fighter 87 −3,000
Heavy Fighter 4 −224
Cruiser 19 −654
Battleship 111 −1,082
Recycler 3 −225
Espionage Probe 270 −10,530
Bomber 42 −270
Destroyer 52 −164
Deathstar 3 0
Battlecruiser 59 −364
Reaper 15 −11
Pathfinder 13 −350
Round 6 of 6
Attacker Defender
Shots 11,030 1,322
Firepower 95,740,400 9,404,154
Absorbed by shields 647,758 529,351

Attacker

TerrorErbse [explore]

Type Units Lost
Reaper 7,804 −196

Defender

Jack ONeill [SGC]

Type Units Lost
Small Cargo 0 −4,990
Large Cargo 1 −17,103
Light Fighter 0 −3,087
Heavy Fighter 0 −228
Cruiser 0 −673
Battleship 0 −1,193
Recycler 0 −228
Espionage Probe 0 −10,800
Bomber 0 −312
Destroyer 0 −216
Deathstar 3 0
Battlecruiser 0 −423
Reaper 0 −26
Pathfinder 0 −363

Main comment

Die nächste Mission wirkt klar und berechenbar. Die gegnerische Flotte steht auf dem Mond, lange ohne Aktivität. Alles spricht für einen sicheren Treffer. Die Kadetten sind zuversichtlich, fast schon entspannt – die Berechnungen sind gemacht, der Flug läuft.
Doch dann, 30 Sekunden vor Einschlag: Alarm! Plötzlich taucht mehr Flotte auf dem Mond auf, als jede Simulation vorhergesagt hatte. Hektik bricht aus – neue Berechnung wird in aller Eile durchgeführt. Die Werte ändern sich, und die Gewissheit sinkt in den Bäuchen der Piloten wie ein Stein: Ein Sieg ist nicht mehr sicher.
Der Aufprall erfolgt, die Schlacht tobt. Explosionen erhellen das All, Funkrufe überschlagen sich. Am Ende: Unentschieden.
Trotzdem können die Recycler noch 300 Mio Gewinn bergen. Kein Ruhm, aber eine Lektion, die keiner von ihnen vergessen wird. Die Erkenntnis: Im Universum ist nichts sicher, und manchmal entscheidet eine halbe Minute über Sieg oder Niederlage.

Comments

Gratz auch hier und schöne Storys😎

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