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!!!!!!! BOOOOOOOOOOOOOOOOOOOOOOOOOM !!!!!!!

OGame.de West 7 comments

Result

The attacker won the battle.

Attacker

[DSDG] BOOOOOOOOOOOOOOOOOOM, [DSDG] RoBOTiC

Total result
+46,602,179,414

9,057,648,000 units lost

Defender

[S-T-F] s1ck

Total result
−105,290,307,034

102,279,038,000 units lost

Total results include 3 follow-ups · 2 harvest reports

Units destroyed
111,336,686,000
Loot
109,984,995
Debris field
52,575,499,078
Moon chance
21%
Rounds
3
Details
Total result by resource
Attacker Defender
Metal +22,591,573,543 −53,475,152,161
Crystal +18,377,645,586 −40,341,201,151
Deuterium +5,632,960,285 −11,473,953,722
Total +46,602,179,414 −105,290,307,034
Honour points −7,778,589 +920,991
How the total result adds up
Attacker Defender
Battle losses −9,057,648,000 −102,279,038,000
Loot +109,984,995 −109,984,995
Repaired defence +140,955,000
3 follow-ups +2,959,519,039 −3,042,239,039
2 harvest reports +52,590,323,380
Total result +46,602,179,414 −105,290,307,034
Loot and debris field a Lifeforms building on the attacked planet recovers a share of the debris field
Metal Crystal Deuterium Total
Loot (75%) 496,328 106,536 109,382,131 109,984,995
Debris field created 29,214,699,000 20,826,391,000 5,535,547,500 55,576,637,500
Recovered by the planet 1,577,593,745 1,124,625,113 298,919,564 3,001,138,422
Debris field left 27,637,105,255 19,701,765,887 5,236,627,936 52,575,499,078
Harvested 27,640,930,882 19,708,938,935 5,240,453,563 52,590,323,380
Follow-ups
Attacker Defender
Follow-up 1 +2,267,159,065 −2,302,756,065
Follow-up 2 +557,848,132 −588,181,132
Follow-up 3 +134,511,842 −151,301,842
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 15,213,989,850 7,281,997,903 3,825,627 22,499,813,380
Harvest report 2 12,426,941,032 12,426,941,032 5,236,627,936 30,090,510,000

Fleets

Attacker · 2 players

Type Before Lost
Light Fighter 11,602,732 −1,850,273
Heavy Fighter 1,178,806 −108,719
Cruiser 3,881,661 −19,179
Battleship 388,080 −153
Battlecruiser 1,344,776 −47
6 fleets

BOOOOOOOOOOOOOOOOOOM [DSDG] · fleet 1

Type Before After Lost
Battleship 341,750 341,616 −134
Battlecruiser 344,776 344,752 −24

RoBOTiC [DSDG] · fleet 1

Type Before After Lost
Battleship 46,330 46,311 −19
Battlecruiser 1,000,000 999,977 −23

BOOOOOOOOOOOOOOOOOOM [DSDG] · fleet 2

Type Before After Lost
Cruiser 942,432 936,001 −6,431

RoBOTiC [DSDG] · fleet 2

Type Before After Lost
Cruiser 2,939,229 2,926,481 −12,748

BOOOOOOOOOOOOOOOOOOM [DSDG] · fleet 3

Type Before After Lost
Light Fighter 1,602,732 1,349,571 −253,161
Heavy Fighter 1,178,806 1,070,087 −108,719

RoBOTiC [DSDG] · fleet 3

Type Before After Lost
Light Fighter 10,000,000 8,402,888 −1,597,112

Defender · [S-T-F] s1ck destroyed

Type Before Lost
Small Cargo 473,947 −473,947
Large Cargo 135,211 −135,211
Light Fighter 336,378 −336,378
Heavy Fighter 49,547 −49,547
Cruiser 460,267 −460,267
Battleship 433,693 −433,693
Colony Ship 3 −3
Recycler 17 −17
Espionage Probe 1,054,983 −1,054,983
Bomber 8,299 −8,299
Destroyer 6,130 −6,130
Deathstar 1 −1
Battlecruiser 582,197 −582,197
Reaper 9,729 −9,729
Pathfinder 120,808 −120,808
Rocket Launcher 77,759 −77,759
Light Laser 1,464 −1,464
Gauss Cannon 105 −105
Plasma Turret 162 −162
Small Shield Dome 1 −1

58,319 Rocket Launcher, 1,347 Light Laser, 99 Gauss Cannon, 138 Plasma Turret, 1 Small Shield Dome could be repaired.

Main comment

Der Name ist Programm, würde ich sagen:

BOOOOOOOOOOOOOOOOOOOOOOOOOM!

Und wieder einmal hat es geknallt!
Mondrip durch RoBOTiC und der Rest war Formsache, wie einst
der große PipiLaNgStRuMpF dauernd unter seine KB's schrieb.
Grüße gehen raus! ❤️

Falls ihr Hilfe benötigt, wenn es um Antimen nach einem Mondrip geht, einfach ingame anschreiben @UNK..

Oh falscher Chat!

Sorry, das wollte ich eigentlich privat schreiben..

Comments

Leute, was hier wegen Timing rumgeflamed wird... Ist doch nicht sooo schwer... früher musste man die zeit noch selber ausrechnen mit atomuhr 😄 mittlerweile steht die ankunftszeit ja immer da... aber so oder so dicker kb und dickes gratz wie immer^^ DSDG steht für gutes Entertainment..
Gz Jungs, nice win.
Standard Rip-Ablauf. Lernt man halt nicht mit der KK. Für manche wird es ein ewiges Rätsel bleiben.
*hust… cashlutscher….*hust
Ehrliches Handwerk!
gz^^
Great Job an euch beide 😊
Die Timings und der komplette Ablauf war geisteskrank gut umgesetzt 😅
Lob an euch, ihr versteht das Handwerk 😊
schönes ding 😄
Nett^^

Die Absurdität es perfekten Timings war schon krass 😄

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