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OGMem

hollywood vs. Exit

OGame.de Merkur

Result

The attacker won the battle.

Attacker

hollywood

Total result
+30,247,000

68,000 units lost

Defender

Exit

Total result
−30,687,000

1,680,000 units lost

Units destroyed
1,748,000
Loot
30,315,000
Debris field
47,600
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +9,816,381 −10,206,381
Crystal +10,198,309 −10,248,309
Deuterium +10,232,310 −10,232,310
Total +30,247,000 −30,687,000
Honour points −103 0
How the total result adds up
Attacker Defender
Battle losses −68,000 −1,680,000
Loot +30,315,000 −30,315,000
Repaired defence +1,308,000
Total result +30,247,000 −30,687,000
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 9,850,381 10,232,309 10,232,310 30,315,000
Debris field 23,800 23,800 47,600

Fleets

Attacker · hollywood

Type Before Lost
Small Cargo 6,000 −17
Cruiser 500 0

Defender · Exit destroyed

Type Before Lost
Rocket Launcher 702 −702
Light Laser 128 −128
Small Shield Dome 1 −1

548 Rocket Launcher, 96 Light Laser, 1 Small Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 8,204 831
Firepower 2,370,160 179,298
Absorbed by shields 28,132 46,878

Attacker

hollywood

Type Units Lost
Small Cargo 5,983 −17
Cruiser 500 0

Defender

Exit

Type Units Lost
Rocket Launcher 46 −656
Light Laser 10 −118
Small Shield Dome 1 0
Round 2 of 2
Attacker Defender
Shots 7,718 57
Firepower 1,882,179 12,170
Absorbed by shields 1,770 9,711

Attacker

hollywood

Type Units Lost
Small Cargo 5,983 −17
Cruiser 500 0

Defender

Exit destroyed

Type Units Lost
Rocket Launcher 0 −702
Light Laser 0 −128
Small Shield Dome 0 −1

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