Skip to content
OGMem

hollywood vs. supermoon

OGame.de Merkur

Result

The attacker won the battle.

Attacker

hollywood

Total result
+6,950,838

0 units lost

Defender

supermoon

Total result
−6,962,838

134,000 units lost

Units destroyed
134,000
Loot
6,950,838
Debris field
0
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +240,551 −251,051
Crystal 0 −1,500
Deuterium +6,710,287 −6,710,287
Total +6,950,838 −6,962,838
Honour points −4 0
How the total result adds up
Attacker Defender
Battle losses 0 −134,000
Loot +6,950,838 −6,950,838
Repaired defence +122,000
Total result +6,950,838 −6,962,838
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 240,551 0 6,710,287 6,950,838
Debris field 0 0 0

Fleets

Attacker · hollywood

Weapons 160% · Shields 160% · Armour 160%

Type Before Lost
Large Cargo 450 0
Cruiser 100 0

Defender · supermoon destroyed

Weapons 160% · Shields 150% · Armour 150%

Type Before Lost
Rocket Launcher 45 −45
Light Laser 12 −12
Small Shield Dome 1 −1

42 Rocket Launcher, 9 Light Laser, 1 Small Shield Dome could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 783 58
Firepower 352,170 12,482
Absorbed by shields 4,032 8,270

Attacker

hollywood

Type Units Lost
Large Cargo 450 0
Cruiser 100 0

Defender

supermoon

Type Units Lost
Rocket Launcher 1 −44
Light Laser 0 −12
Small Shield Dome 0 −1
Round 2 of 2
Attacker Defender
Shots 1,438 1
Firepower 1,033,370 208
Absorbed by shields 65 50

Attacker

hollywood

Type Units Lost
Large Cargo 450 0
Cruiser 100 0

Defender

supermoon destroyed

Type Units Lost
Rocket Launcher 0 −45
Light Laser 0 −12
Small Shield Dome 0 −1

Menu

Account
Language
About