Sniper78 vs. Jack Daniels
Result
The attacker won the battle.
Attacker
Sniper78
- Total result
- +13,070,325
12,000 units lost
Defender
Jack Daniels
- Total result
- −13,524,325
1,106,000 units lost
- Units destroyed
- 1,118,000
- Loot
- 13,082,325
- Debris field
- 3,600
- Rounds
- 2
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +6,490,277 | −6,938,277 |
| Crystal | +4,759,440 | −4,765,440 |
| Deuterium | +1,820,608 | −1,820,608 |
| Total | +13,070,325 | −13,524,325 |
| Honour points | −120 | 0 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −12,000 | −1,106,000 |
| Loot | +13,082,325 | −13,082,325 |
| Repaired defence | +664,000 | |
| Total result | +13,070,325 | −13,524,325 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 6,496,277 | 4,765,440 | 1,820,608 | 13,082,325 |
| Debris field | 1,800 | 1,800 | 3,600 |
Fleets
Attacker · Sniper78
Weapons 170% · Shields 170% · Armour 180%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 12,000 | −3 |
| Destroyer | 2,222 | 0 |
Defender · Jack Daniels destroyed
Weapons 170% · Shields 170% · Armour 170%
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 553 | −553 |
332 Rocket Launcher could be repaired.
All 2 rounds in detail
Round 1 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 14,222 | 553 |
| Firepower | 12,154,800 | 119,448 |
| Absorbed by shields | 32,859 | 29,862 |
Attacker
Sniper78
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 11,997 | −3 |
| Destroyer | 2,222 | 0 |
Defender
Jack Daniels
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 1 | −552 |
Round 2 of 2
| Attacker | Defender | |
|---|---|---|
| Shots | 14,219 | 1 |
| Firepower | 12,154,761 | 216 |
| Absorbed by shields | 216 | 54 |
Attacker
Sniper78
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 11,997 | −3 |
| Destroyer | 2,222 | 0 |
Defender
Jack Daniels destroyed
| Type | Units | Lost |
|---|---|---|
| Rocket Launcher | 0 | −553 |