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OGMem

FlickFlack Overduck vs. Assimilator

OGame.de Deimos

Result

The attacker won the battle.

Attacker

FlickFlack Overduck

Total result
+57,393,569

838,000 units lost

Defender

Assimilator

Total result
−59,567,569

5,144,000 units lost

Units destroyed
5,982,000
Loot
58,231,569
Debris field
413,000
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +14,581,229 −15,782,229
Crystal +25,883,573 −26,792,573
Deuterium +16,928,767 −16,992,767
Total +57,393,569 −59,567,569
Honour points −326 +52
How the total result adds up
Attacker Defender
Battle losses −838,000 −5,144,000
Loot +58,231,569 −58,231,569
Repaired defence +3,808,000
Total result +57,393,569 −59,567,569
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 15,033,229 26,257,573 16,940,767 58,231,569
Debris field 226,000 187,000 413,000

Fleets

Attacker · FlickFlack Overduck

Weapons 200% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 16,000 −166
Cruiser 2,000 −6

Defender · Assimilator destroyed

Weapons 180% · Shields 170% · Armour 170%

Type Before Lost
Rocket Launcher 77 −77
Light Laser 78 −78
Heavy Laser 72 −72
Gauss Cannon 98 −98
Ion Cannon 79 −79

52 Rocket Launcher, 48 Light Laser, 55 Heavy Laser, 72 Gauss Cannon, 63 Ion Cannon could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 18,453 404
Firepower 3,183,600 424,508
Absorbed by shields 17,520 211,289

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 15,847 −153
Cruiser 1,995 −5

Defender

Assimilator

Type Units Lost
Rocket Launcher 0 −77
Light Laser 0 −78
Heavy Laser 1 −71
Gauss Cannon 16 −82
Ion Cannon 1 −78
Round 2 of 2
Attacker Defender
Shots 17,842 18
Firepower 2,631,705 50,400
Absorbed by shields 900 13,716

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 15,834 −166
Cruiser 1,994 −6

Defender

Assimilator destroyed

Type Units Lost
Rocket Launcher 0 −77
Light Laser 0 −78
Heavy Laser 0 −72
Gauss Cannon 0 −98
Ion Cannon 0 −79

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