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OGMem

FlickFlack Overduck vs. Assimilator

OGame.de Deimos

Result

The attacker won the battle.

Attacker

FlickFlack Overduck

Total result
+28,558,785

557,000 units lost

Defender

Assimilator

Total result
−30,074,785

3,808,000 units lost

Units destroyed
4,365,000
Loot
29,115,785
Debris field
273,500
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +7,210,614 −8,017,614
Crystal +12,887,787 −13,552,787
Deuterium +8,460,384 −8,504,384
Total +28,558,785 −30,074,785
Honour points −241 +44
How the total result adds up
Attacker Defender
Battle losses −557,000 −3,808,000
Loot +29,115,785 −29,115,785
Repaired defence +2,849,000
Total result +28,558,785 −30,074,785
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 7,516,614 13,128,787 8,470,384 29,115,785
Debris field 153,000 120,500 273,500

Fleets

Attacker · FlickFlack Overduck

Weapons 200% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 8,000 −103
Cruiser 2,000 −5

Defender · Assimilator destroyed

Weapons 180% · Shields 170% · Armour 170%

Type Before Lost
Rocket Launcher 52 −52
Light Laser 48 −48
Heavy Laser 55 −55
Gauss Cannon 72 −72
Ion Cannon 63 −63

41 Rocket Launcher, 34 Light Laser, 43 Heavy Laser, 55 Gauss Cannon, 40 Ion Cannon could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 10,364 290
Firepower 2,956,800 311,808
Absorbed by shields 15,180 157,207

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 7,901 −99
Cruiser 1,995 −5

Defender

Assimilator

Type Units Lost
Rocket Launcher 0 −52
Light Laser 0 −48
Heavy Laser 0 −55
Gauss Cannon 5 −67
Ion Cannon 1 −62
Round 2 of 2
Attacker Defender
Shots 9,896 6
Firepower 2,512,515 15,820
Absorbed by shields 420 5,223

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 7,897 −103
Cruiser 1,995 −5

Defender

Assimilator destroyed

Type Units Lost
Rocket Launcher 0 −52
Light Laser 0 −48
Heavy Laser 0 −55
Gauss Cannon 0 −72
Ion Cannon 0 −63

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