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OGMem

FlickFlack Overduck vs. Assimilator

OGame.de Deimos

Result

The attacker won the battle.

Attacker

FlickFlack Overduck

Total result
+3,308,473

331,000 units lost

Defender

Assimilator

Total result
−4,140,473

1,470,000 units lost

Units destroyed
1,801,000
Loot
3,639,473
Debris field
158,500
Rounds
2
Details
Total result by resource
Attacker Defender
Metal +735,577 −1,213,077
Crystal +1,528,098 −1,846,598
Deuterium +1,044,798 −1,080,798
Total +3,308,473 −4,140,473
Honour points −134 +59
How the total result adds up
Attacker Defender
Battle losses −331,000 −1,470,000
Loot +3,639,473 −3,639,473
Repaired defence +969,000
Total result +3,308,473 −4,140,473
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 939,577 1,641,098 1,058,798 3,639,473
Debris field 102,000 56,500 158,500

Fleets

Attacker · FlickFlack Overduck

Weapons 200% · Shields 200% · Armour 200%

Type Before Lost
Small Cargo 800 −32
Cruiser 500 −7

Defender · Assimilator destroyed

Weapons 180% · Shields 170% · Armour 170%

Type Before Lost
Rocket Launcher 16 −16
Light Laser 20 −20
Heavy Laser 17 −17
Gauss Cannon 30 −30
Ion Cannon 19 −19

10 Rocket Launcher, 15 Light Laser, 13 Heavy Laser, 19 Gauss Cannon, 14 Ion Cannon could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 1,381 102
Firepower 709,200 121,464
Absorbed by shields 6,720 50,122

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 769 −31
Cruiser 493 −7

Defender

Assimilator

Type Units Lost
Rocket Launcher 0 −16
Light Laser 0 −20
Heavy Laser 0 −17
Gauss Cannon 3 −27
Ion Cannon 1 −18
Round 2 of 2
Attacker Defender
Shots 1,262 4
Firepower 603,135 9,660
Absorbed by shields 480 3,733

Attacker

FlickFlack Overduck

Type Units Lost
Small Cargo 768 −32
Cruiser 493 −7

Defender

Assimilator destroyed

Type Units Lost
Rocket Launcher 0 −16
Light Laser 0 −20
Heavy Laser 0 −17
Gauss Cannon 0 −30
Ion Cannon 0 −19

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