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OGMem

Mellow for biggest 🙂

OGame.de Tarazed 5 rounds 2 comments

Result

The attacker won the battle.

Attacker

Marshmellow

Total result
+185,257

109,000 units lost

Defender

PsEuDoKiLLeR

Total result
−618,257

486,000 units lost

Total results include 2 follow-ups · 1 harvest report

Units destroyed
595,000
Loot
19,200
Debris field
172,500
Moon chance
4%
Details
Total result by resource
Attacker Defender
Metal +101,365 −371,265
Crystal +71,415 −220,515
Deuterium +12,477 −26,477
Total +185,257 −618,257
Honour points +102 +34
How the total result adds up
Attacker Defender
Battle losses −109,000 −486,000
Loot +19,200 −19,200
Repaired defence +2,000
2 follow-ups +115,057 −115,057
1 harvest report +160,000
Total result +185,257 −618,257
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 6,400 6,400 6,400 19,200
Debris field 107,700 64,800 172,500
Harvested 93,100 66,900 160,000
Follow-ups
Attacker Defender
Follow-up 1 +71,272 −71,272
Follow-up 2 +43,785 −43,785
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 93,100 66,900 160,000

Fleets

Attacker · Marshmellow

Weapons 50% · Shields 50% · Armour 50%

Type Before Lost
Heavy Fighter 16 −8
Cruiser 24 −1

Defender · PsEuDoKiLLeR destroyed

Weapons 40% · Shields 0% · Armour 60%

Type Before Lost
Small Cargo 12 −12
Large Cargo 5 −5
Light Fighter 3 −3
Heavy Fighter 18 −18
Cruiser 6 −6
Espionage Probe 6 −6
Rocket Launcher 3 −3

1 Rocket Launcher could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 48 53
Firepower 21,300 7,805
Absorbed by shields 1,501 635

Attacker

Marshmellow

Type Units Lost
Heavy Fighter 14 −2
Cruiser 24 0

Defender

PsEuDoKiLLeR

Type Units Lost
Small Cargo 4 −8
Large Cargo 5 0
Light Fighter 1 −2
Heavy Fighter 13 −5
Cruiser 6 0
Espionage Probe 1 −5
Rocket Launcher 2 −1
Round 2 of 5
Attacker Defender
Shots 42 32
Firepower 19,200 6,447
Absorbed by shields 1,125 651

Attacker

Marshmellow

Type Units Lost
Heavy Fighter 12 −4
Cruiser 24 0

Defender

PsEuDoKiLLeR

Type Units Lost
Small Cargo 2 −10
Large Cargo 2 −3
Light Fighter 1 −2
Heavy Fighter 10 −8
Cruiser 5 −1
Espionage Probe 0 −6
Rocket Launcher 1 −2
Round 3 of 5
Attacker Defender
Shots 36 21
Firepower 17,100 5,110
Absorbed by shields 836 490

Attacker

Marshmellow

Type Units Lost
Heavy Fighter 11 −5
Cruiser 24 0

Defender

PsEuDoKiLLeR

Type Units Lost
Small Cargo 1 −11
Large Cargo 2 −3
Light Fighter 0 −3
Heavy Fighter 1 −17
Cruiser 4 −2
Espionage Probe 0 −6
Rocket Launcher 0 −3
Round 4 of 5
Attacker Defender
Shots 35 8
Firepower 16,875 2,471
Absorbed by shields 285 285

Attacker

Marshmellow

Type Units Lost
Heavy Fighter 8 −8
Cruiser 23 −1

Defender

PsEuDoKiLLeR

Type Units Lost
Small Cargo 0 −12
Large Cargo 1 −4
Light Fighter 0 −3
Heavy Fighter 0 −18
Cruiser 1 −5
Espionage Probe 0 −6
Rocket Launcher 0 −3
Round 5 of 5
Attacker Defender
Shots 31 2
Firepower 15,600 567
Absorbed by shields 82 75

Attacker

Marshmellow

Type Units Lost
Heavy Fighter 8 −8
Cruiser 23 −1

Defender

PsEuDoKiLLeR destroyed

Type Units Lost
Small Cargo 0 −12
Large Cargo 0 −5
Light Fighter 0 −3
Heavy Fighter 0 −18
Cruiser 0 −6
Espionage Probe 0 −6
Rocket Launcher 0 −3

Main comment

Die Verluste sind ärgerlich war Speedsim ein wenig ungenau ^^
Aber Win ist Win 😉

Comments

nice 😉
Gratz.
Ja gerade bei wenig Fleet ist das simmen etwas ungenau. Später bei n paar k Schiffchen ists dann ja egal 😄

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