Und Runde 2, omnomnom
Result
The attacker won the battle.
Attacker
[DLD] Uriel
- Total result
- +13,058,769
7,934,000 units lost
Defender
[rejected] DeLaVega
- Total result
- −49,714,469
42,683,000 units lost
Total results include 3 follow-ups · 1 harvest report
- Units destroyed
- 50,617,000
- Loot
- 2,914,400
- Debris field
- 13,896,900
- Rounds
- 3
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +6,805,575 | −24,443,375 |
| Crystal | +4,744,069 | −19,687,969 |
| Deuterium | +1,509,125 | −5,583,125 |
| Total | +13,058,769 | −49,714,469 |
| Honour points | −5,474 | +1,620 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −7,934,000 | −42,683,000 |
| Loot | +2,914,400 | −2,914,400 |
| Repaired defence | +178,000 | |
| 3 follow-ups | +4,173,069 | −4,295,069 |
| 1 harvest report | +13,905,300 | |
| Total result | +13,058,769 | −49,714,469 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 971,466 | 826,117 | 1,116,817 | 2,914,400 |
| Debris field | 7,494,600 | 6,402,300 | 13,896,900 | |
| Harvested | 7,498,200 | 6,407,100 | 13,905,300 |
| Attacker | Defender | |
|---|---|---|
| Follow-up 1 | +2,384,610 | −2,444,610 |
| Follow-up 2 | +1,192,306 | −1,236,306 |
| Follow-up 3 | +596,153 | −614,153 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Harvest report 1 | 7,498,200 | 6,407,100 | 13,905,300 |
Fleets
Attacker · [DLD] Uriel
Weapons 140% · Shields 140% · Armour 140%
| Type | Before | Lost |
|---|---|---|
| Cruiser | 994 | −36 |
| Destroyer | 800 | −32 |
| Battlecruiser | 850 | −34 |
Defender · [rejected] DeLaVega destroyed
Weapons 140% · Shields 130% · Armour 150%
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 1 | −1 |
| Large Cargo | 1,000 | −1,000 |
| Light Fighter | 100 | −100 |
| Colony Ship | 1 | −1 |
| Recycler | 1 | −1 |
| Espionage Probe | 1 | −1 |
| Deathstar | 3 | −3 |
| Rocket Launcher | 100 | −100 |
| Small Shield Dome | 1 | −1 |
79 Rocket Launcher, 1 Small Shield Dome could be repaired.
All 3 rounds in detail
Round 1 of 3
| Attacker | Defender | |
|---|---|---|
| Shots | 3,931 | 1,245 |
| Firepower | 8,246,160 | 19,243,336 |
| Absorbed by shields | 69,101 | 84,291 |
Attacker
Uriel [DLD]
| Type | Units | Lost |
|---|---|---|
| Cruiser | 980 | −14 |
| Destroyer | 789 | −11 |
| Battlecruiser | 835 | −15 |
Defender
DeLaVega [rejected]
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 0 | −1 |
| Large Cargo | 105 | −895 |
| Light Fighter | 2 | −98 |
| Colony Ship | 0 | −1 |
| Recycler | 0 | −1 |
| Espionage Probe | 0 | −1 |
| Deathstar | 3 | 0 |
| Rocket Launcher | 9 | −91 |
| Small Shield Dome | 0 | −1 |
Round 2 of 3
| Attacker | Defender | |
|---|---|---|
| Shots | 3,911 | 155 |
| Firepower | 8,260,320 | 18,723,228 |
| Absorbed by shields | 34,782 | 205,030 |
Attacker
Uriel [DLD]
| Type | Units | Lost |
|---|---|---|
| Cruiser | 968 | −26 |
| Destroyer | 770 | −30 |
| Battlecruiser | 827 | −23 |
Defender
DeLaVega [rejected]
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 0 | −1 |
| Large Cargo | 0 | −1,000 |
| Light Fighter | 0 | −100 |
| Colony Ship | 0 | −1 |
| Recycler | 0 | −1 |
| Espionage Probe | 0 | −1 |
| Deathstar | 3 | 0 |
| Rocket Launcher | 0 | −100 |
| Small Shield Dome | 0 | −1 |
Round 3 of 3
| Attacker | Defender | |
|---|---|---|
| Shots | 2,565 | 24 |
| Firepower | 6,014,640 | 11,520,000 |
| Absorbed by shields | 14,183 | 1,288,680 |
Attacker
Uriel [DLD]
| Type | Units | Lost |
|---|---|---|
| Cruiser | 958 | −36 |
| Destroyer | 768 | −32 |
| Battlecruiser | 816 | −34 |
Defender
DeLaVega [rejected] destroyed
| Type | Units | Lost |
|---|---|---|
| Small Cargo | 0 | −1 |
| Large Cargo | 0 | −1,000 |
| Light Fighter | 0 | −100 |
| Colony Ship | 0 | −1 |
| Recycler | 0 | −1 |
| Espionage Probe | 0 | −1 |
| Deathstar | 0 | −3 |
| Rocket Launcher | 0 | −100 |
| Small Shield Dome | 0 | −1 |
Main comment
Letzte Woche stand er schon mal, da kam er allerdings 20 Minuten vor Einschlag on und hat gesaved. Diese Nacht stand er wieder und ich nahm die Einladung erneut an
Hab die Atts noch zwischen die Farmwaves gequetscht, deswegen kein Splitting