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OGMem

Hollywood vs. Bandit Stingray

OGame.de Xanthus 3 rounds

Result

The attacker won the battle.

Attacker

Hollywood

Total result
+668,761

56,000 units lost

Defender

Bandit Stingray

Total result
−1,048,761

790,000 units lost

Units destroyed
846,000
Loot
724,761
Debris field
163,200
Moon chance
3%
Details
Total result by resource
Attacker Defender
Metal +369,649 −626,649
Crystal +188,305 −311,305
Deuterium +110,807 −110,807
Total +668,761 −1,048,761
Honour points 0 0
How the total result adds up
Attacker Defender
Battle losses −56,000 −790,000
Loot +724,761 −724,761
Repaired defence +466,000
Total result +668,761 −1,048,761
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 397,649 216,305 110,807 724,761
Debris field 108,400 54,800 163,200

Fleets

Attacker · Hollywood

Type Before Lost
Small Cargo 150 −14
Cruiser 200 0

Defender · Bandit Stingray destroyed

Type Before Lost
Rocket Launcher 96 −96
Light Laser 65 −65
Heavy Laser 46 −46
Large Shield Dome 1 −1

74 Rocket Launcher, 47 Light Laser, 28 Heavy Laser could be repaired.

All 3 rounds in detail

Round 1 of 3
Attacker Defender
Shots 483 208
Firepower 307,677 41,089
Absorbed by shields 11,865 12,840

Attacker

Hollywood

Type Units Lost
Small Cargo 139 −11
Cruiser 200 0

Defender

Bandit Stingray

Type Units Lost
Rocket Launcher 14 −82
Light Laser 14 −51
Heavy Laser 12 −34
Large Shield Dome 1 0
Round 2 of 3
Attacker Defender
Shots 426 41
Firepower 265,282 8,833
Absorbed by shields 3,373 8,497

Attacker

Hollywood

Type Units Lost
Small Cargo 136 −14
Cruiser 200 0

Defender

Bandit Stingray

Type Units Lost
Rocket Launcher 0 −96
Light Laser 0 −65
Heavy Laser 0 −46
Large Shield Dome 1 0
Round 3 of 3
Attacker Defender
Shots 336 1
Firepower 185,296 1
Absorbed by shields 1 19,757

Attacker

Hollywood

Type Units Lost
Small Cargo 136 −14
Cruiser 200 0

Defender

Bandit Stingray destroyed

Type Units Lost
Rocket Launcher 0 −96
Light Laser 0 −65
Heavy Laser 0 −46
Large Shield Dome 0 −1

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