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OGMem

Nachwelle

OGame.de Kallisto

Result

The battle ended in a draw.

Attacker

[D-W] Biete Acc

Total result
−120,000

120,000 units lost

Defender

[R-A] axa

Total result
−3,770,000

4,065,000 units lost

Units destroyed
4,185,000
Loot
0
Debris field
2,627,800
Moon chance
20%
Rounds
6
Details
Total result by resource
Attacker Defender
Metal −90,000 −1,986,500
Crystal −30,000 −1,779,500
Deuterium 0 −4,000
Total −120,000 −3,770,000
Honour points −144 +37
How the total result adds up
Attacker Defender
Battle losses −120,000 −4,065,000
Repaired defence +295,000
Total result −120,000 −3,770,000
Loot and debris field
Metal Crystal Total
Loot 0 0 0
Debris field 1,390,200 1,237,600 2,627,800

Fleets

Attacker · [D-W] Biete Acc

Type Before Lost
Battleship 100 −2

Defender · [R-A] axa

Type Before Lost
Large Cargo 278 −269
Light Fighter 64 −64
Heavy Fighter 16 −15
Rocket Launcher 30 −30
Light Laser 8 −8
Heavy Laser 10 −10
Gauss Cannon 8 −7
Ion Cannon 2 −2

22 Rocket Launcher, 5 Light Laser, 5 Heavy Laser, 5 Gauss Cannon, 2 Ion Cannon could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 100 416
Firepower 200,000 41,262
Absorbed by shields 21,725 3,717

Attacker

Biete Acc [D-W]

Type Units Lost
Battleship 100 0

Defender

axa [R-A]

Type Units Lost
Large Cargo 228 −50
Light Fighter 51 −13
Heavy Fighter 12 −4
Rocket Launcher 22 −8
Light Laser 5 −3
Heavy Laser 8 −2
Gauss Cannon 8 0
Ion Cannon 2 0
Round 2 of 6
Attacker Defender
Shots 100 336
Firepower 200,000 35,701
Absorbed by shields 18,593 4,392

Attacker

Biete Acc [D-W]

Type Units Lost
Battleship 100 0

Defender

axa [R-A]

Type Units Lost
Large Cargo 171 −107
Light Fighter 40 −24
Heavy Fighter 10 −6
Rocket Launcher 18 −12
Light Laser 2 −6
Heavy Laser 7 −3
Gauss Cannon 8 0
Ion Cannon 2 0
Round 3 of 6
Attacker Defender
Shots 100 258
Firepower 200,000 31,920
Absorbed by shields 14,311 5,310

Attacker

Biete Acc [D-W]

Type Units Lost
Battleship 100 0

Defender

axa [R-A]

Type Units Lost
Large Cargo 117 −161
Light Fighter 26 −38
Heavy Fighter 9 −7
Rocket Launcher 15 −15
Light Laser 1 −7
Heavy Laser 3 −7
Gauss Cannon 7 −1
Ion Cannon 1 −1
Round 4 of 6
Attacker Defender
Shots 100 179
Firepower 200,000 24,898
Absorbed by shields 11,362 5,013

Attacker

Biete Acc [D-W]

Type Units Lost
Battleship 99 −1

Defender

axa [R-A]

Type Units Lost
Large Cargo 70 −208
Light Fighter 12 −52
Heavy Fighter 6 −10
Rocket Launcher 9 −21
Light Laser 0 −8
Heavy Laser 2 −8
Gauss Cannon 6 −2
Ion Cannon 0 −2
Round 5 of 6
Attacker Defender
Shots 99 105
Firepower 198,000 18,338
Absorbed by shields 7,034 4,680

Attacker

Biete Acc [D-W]

Type Units Lost
Battleship 98 −2

Defender

axa [R-A]

Type Units Lost
Large Cargo 36 −242
Light Fighter 3 −61
Heavy Fighter 5 −11
Rocket Launcher 1 −29
Light Laser 0 −8
Heavy Laser 0 −10
Gauss Cannon 3 −5
Ion Cannon 0 −2
Round 6 of 6
Attacker Defender
Shots 98 48
Firepower 196,000 8,456
Absorbed by shields 2,965 2,655

Attacker

Biete Acc [D-W]

Type Units Lost
Battleship 98 −2

Defender

axa [R-A]

Type Units Lost
Large Cargo 9 −269
Light Fighter 0 −64
Heavy Fighter 1 −15
Rocket Launcher 0 −30
Light Laser 0 −8
Heavy Laser 0 −10
Gauss Cannon 1 −7
Ion Cannon 0 −2

Main comment

haben uns in der Nachwelle aufgeteilt weil er seine gts auf angrif noch im save hatte
jeder mit 100 ss rauf
ich hab 3 sec vorher back gezogen das wir schauen konnten ob er nicht doch am ende rum boostert
da aber alles gut ausah haben wir uns seine gts auch noch dazu geschnappt 😛

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