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[UAP] CaPs vs. [HG-A] Ringil

OGame.de Aquarius 1 comment

Result

The attacker won the battle.

Attacker

[UAP] CaPs

Total result
+58,357,630

25,415,000 units lost

Defender

[HG-A] Ringil

Total result
−110,689,130

71,969,000 units lost

Total results include 2 follow-ups · 1 harvest report

Units destroyed
97,384,000
Loot
1,899,000
Debris field
40,731,500
Rounds
6
Details
Total result by resource
Attacker Defender
Metal +16,696,443 −41,963,443
Crystal +41,664,759 −61,786,259
Deuterium −3,572 −6,939,428
Total +58,357,630 −110,689,130
Honour points +6,643 +4,890
How the total result adds up
Attacker Defender
Battle losses −25,415,000 −71,969,000
Loot +1,899,000 −1,899,000
Repaired defence +7,374,000
2 follow-ups +40,472,130 −44,195,130
1 harvest report +41,401,500
Total result +58,357,630 −110,689,130
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 633,000 633,000 633,000 1,899,000
Debris field 21,874,500 18,857,000 40,731,500
Harvested 22,333,500 19,068,000 41,401,500
Follow-ups
Attacker Defender
Follow-up 1 +32,665,504 −34,561,504
Follow-up 2 +7,806,626 −9,633,626
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 22,333,500 19,068,000 41,401,500

Fleets

Attacker · [UAP] CaPs

Type Before Lost
Battleship 282 −34
Battlecruiser 2,311 −275

Defender · [HG-A] Ringil destroyed

Type Before Lost
Small Cargo 413 −413
Large Cargo 2,200 −2,200
Light Fighter 1,210 −1,210
Heavy Fighter 88 −88
Cruiser 231 −231
Battleship 1 −1
Colony Ship 2 −2
Recycler 102 −102
Espionage Probe 267 −267
Bomber 1 −1
Deathstar 2 −2
Battlecruiser 1 −1
Rocket Launcher 1,000 −1,000
Light Laser 2,000 −2,000
Gauss Cannon 80 −80
Small Shield Dome 1 −1
Large Shield Dome 1 −1

840 Rocket Launcher, 1,640 Light Laser, 62 Gauss Cannon, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 3,570 7,653
Firepower 6,463,500 25,410,131
Absorbed by shields 996,934 149,284

Attacker

CaPs [UAP]

Type Units Lost
Battleship 275 −7
Battlecruiser 2,263 −48

Defender

Ringil [HG-A]

Type Units Lost
Small Cargo 247 −166
Large Cargo 1,556 −644
Light Fighter 767 −443
Heavy Fighter 62 −26
Cruiser 215 −16
Battleship 1 0
Colony Ship 2 0
Recycler 79 −23
Espionage Probe 174 −93
Bomber 1 0
Deathstar 2 0
Battlecruiser 1 0
Rocket Launcher 631 −369
Light Laser 1,239 −761
Gauss Cannon 77 −3
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 6
Attacker Defender
Shots 3,548 5,105
Firepower 6,422,000 23,330,161
Absorbed by shields 734,115 141,557

Attacker

CaPs [UAP]

Type Units Lost
Battleship 272 −10
Battlecruiser 2,217 −94

Defender

Ringil [HG-A]

Type Units Lost
Small Cargo 126 −287
Large Cargo 918 −1,282
Light Fighter 380 −830
Heavy Fighter 32 −56
Cruiser 170 −61
Battleship 1 0
Colony Ship 1 −1
Recycler 47 −55
Espionage Probe 82 −185
Bomber 1 0
Deathstar 2 0
Battlecruiser 1 0
Rocket Launcher 312 −688
Light Laser 634 −1,366
Gauss Cannon 60 −20
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 6
Attacker Defender
Shots 3,628 2,828
Firepower 6,555,250 27,399,184
Absorbed by shields 473,875 131,389

Attacker

CaPs [UAP]

Type Units Lost
Battleship 266 −16
Battlecruiser 2,162 −149

Defender

Ringil [HG-A]

Type Units Lost
Small Cargo 30 −383
Large Cargo 329 −1,871
Light Fighter 98 −1,112
Heavy Fighter 11 −77
Cruiser 91 −140
Battleship 1 0
Colony Ship 0 −2
Recycler 19 −83
Espionage Probe 28 −239
Bomber 1 0
Deathstar 2 0
Battlecruiser 1 0
Rocket Launcher 84 −916
Light Laser 176 −1,824
Gauss Cannon 32 −48
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 4 of 6
Attacker Defender
Shots 3,697 930
Firepower 6,673,750 12,115,365
Absorbed by shields 196,059 85,360

Attacker

CaPs [UAP]

Type Units Lost
Battleship 263 −19
Battlecruiser 2,138 −173

Defender

Ringil [HG-A]

Type Units Lost
Small Cargo 0 −413
Large Cargo 10 −2,190
Light Fighter 4 −1,206
Heavy Fighter 0 −88
Cruiser 8 −223
Battleship 1 0
Colony Ship 0 −2
Recycler 1 −101
Espionage Probe 1 −266
Bomber 1 0
Deathstar 2 0
Battlecruiser 1 0
Rocket Launcher 2 −998
Light Laser 2 −1,998
Gauss Cannon 0 −80
Small Shield Dome 0 −1
Large Shield Dome 1 0
Round 5 of 6
Attacker Defender
Shots 3,957 109
Firepower 7,130,250 33,894,326
Absorbed by shields 80,067 358,071

Attacker

CaPs [UAP]

Type Units Lost
Battleship 253 −29
Battlecruiser 2,071 −240

Defender

Ringil [HG-A]

Type Units Lost
Small Cargo 0 −413
Large Cargo 0 −2,200
Light Fighter 0 −1,210
Heavy Fighter 0 −88
Cruiser 0 −231
Battleship 0 −1
Colony Ship 0 −2
Recycler 0 −102
Espionage Probe 0 −267
Bomber 0 −1
Deathstar 2 0
Battlecruiser 0 −1
Rocket Launcher 0 −1,000
Light Laser 0 −2,000
Gauss Cannon 0 −80
Small Shield Dome 0 −1
Large Shield Dome 0 −1
Round 6 of 6
Attacker Defender
Shots 2,324 40
Firepower 4,256,750 17,600,000
Absorbed by shields 36,040 249,400

Attacker

CaPs [UAP]

Type Units Lost
Battleship 248 −34
Battlecruiser 2,036 −275

Defender

Ringil [HG-A] destroyed

Type Units Lost
Small Cargo 0 −413
Large Cargo 0 −2,200
Light Fighter 0 −1,210
Heavy Fighter 0 −88
Cruiser 0 −231
Battleship 0 −1
Colony Ship 0 −2
Recycler 0 −102
Espionage Probe 0 −267
Bomber 0 −1
Deathstar 0 −2
Battlecruiser 0 −1
Rocket Launcher 0 −1,000
Light Laser 0 −2,000
Gauss Cannon 0 −80
Small Shield Dome 0 −1
Large Shield Dome 0 −1

Main comment

Ringil kam 2min vor den NW on und hat das TF nicht angerührt, vielen Dank und gz dafür.

Comments

Kam on, sah Angriff in 2 Min.
1. Check ist Fleet noch da? Nö, also NW.
2. Check was kommt, kann ich 2. Fleet hinstellen ohne SIM und Verlust? Wahrscheinlich
Aber die Runde mit den Nachbarn war zu gesellig. Also lass ihn machen und save danach den Rest.

Früher hätte ich mal gesagt: Sch.. RL kam OGame dazwischen.
This post has been edited on 04/06/2018 21:15 by Ringil

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