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OGMem

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OGame.de Dorado 15/10/2018 20:48

Result

The attacker won the battle.

Attacker

stormy

Total result
+17,385,500

2,510,000 units lost

Defender

Logical Chaos

Total result
−37,430,000

37,271,000 units lost

Units destroyed
39,781,000
Loot
3,039,000
Debris field
16,856,500
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +8,812,000 −18,976,000
Crystal +7,770,500 −15,603,000
Deuterium +803,000 −2,851,000
Total +17,385,500 −37,430,000
Honour points +2,612 +575
How the total result adds up
Attacker Defender
Battle losses −2,510,000 −37,271,000
Loot +3,039,000 −3,039,000
Repaired defence +2,880,000
Missing debris +16,856,500
Total result +17,385,500 −37,430,000
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 1,013,000 1,013,000 1,013,000 3,039,000
Debris field 9,209,000 7,647,500 16,856,500

Fleets

Attacker · stormy

Weapons 120% · Shields 110% · Armour 110%

Type Before Lost
Battleship 1,000 −22
Battlecruiser 2,110 −14

Defender · Logical Chaos destroyed

Weapons 130% · Shields 120% · Armour 130%

Type Before Lost
Small Cargo 58 −58
Large Cargo 1,266 −1,266
Light Fighter 71 −71
Heavy Fighter 3 −3
Cruiser 9 −9
Battleship 3 −3
Colony Ship 1 −1
Recycler 300 −300
Espionage Probe 37 −37
Bomber 1 −1
Destroyer 10 −10
Deathstar 1 −1
Battlecruiser 3 −3
Rocket Launcher 1,000 −1,000
Light Laser 1,000 −1,000
Small Shield Dome 1 −1

790 Rocket Launcher, 650 Light Laser could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 3,821 3,783
Firepower 6,549,620 3,764,563
Absorbed by shields 454,102 131,291

Attacker

stormy

Type Units Lost
Battleship 992 −8
Battlecruiser 2,107 −3

Defender

Logical Chaos

Type Units Lost
Small Cargo 23 −35
Large Cargo 658 −608
Light Fighter 26 −45
Heavy Fighter 1 −2
Cruiser 9 0
Battleship 2 −1
Colony Ship 1 0
Recycler 164 −136
Espionage Probe 15 −22
Bomber 1 0
Destroyer 10 0
Deathstar 1 0
Battlecruiser 3 0
Rocket Launcher 377 −623
Light Laser 345 −655
Small Shield Dome 1 0
Round 2 of 4
Attacker Defender
Shots 3,960 1,638
Firepower 6,759,720 690,214
Absorbed by shields 177,565 92,205

Attacker

stormy

Type Units Lost
Battleship 988 −12
Battlecruiser 2,107 −3

Defender

Logical Chaos

Type Units Lost
Small Cargo 4 −54
Large Cargo 94 −1,172
Light Fighter 5 −66
Heavy Fighter 0 −3
Cruiser 4 −5
Battleship 2 −1
Colony Ship 0 −1
Recycler 30 −270
Espionage Probe 1 −36
Bomber 1 0
Destroyer 10 0
Deathstar 1 0
Battlecruiser 3 0
Rocket Launcher 35 −965
Light Laser 32 −968
Small Shield Dome 1 0
Round 3 of 4
Attacker Defender
Shots 4,088 241
Firepower 6,948,920 3,798,500
Absorbed by shields 43,014 56,544

Attacker

stormy

Type Units Lost
Battleship 983 −17
Battlecruiser 2,101 −9

Defender

Logical Chaos

Type Units Lost
Small Cargo 0 −58
Large Cargo 0 −1,266
Light Fighter 0 −71
Heavy Fighter 0 −3
Cruiser 0 −9
Battleship 0 −3
Colony Ship 0 −1
Recycler 0 −300
Espionage Probe 0 −37
Bomber 0 −1
Destroyer 0 −10
Deathstar 1 0
Battlecruiser 0 −3
Rocket Launcher 0 −1,000
Light Laser 0 −1,000
Small Shield Dome 0 −1
Round 4 of 4
Attacker Defender
Shots 3,084 10
Firepower 5,398,140 4,599,990
Absorbed by shields 6,300 111,100

Attacker

stormy

Type Units Lost
Battleship 978 −22
Battlecruiser 2,096 −14

Defender

Logical Chaos destroyed

Type Units Lost
Small Cargo 0 −58
Large Cargo 0 −1,266
Light Fighter 0 −71
Heavy Fighter 0 −3
Cruiser 0 −9
Battleship 0 −3
Colony Ship 0 −1
Recycler 0 −300
Espionage Probe 0 −37
Bomber 0 −1
Destroyer 0 −10
Deathstar 0 −1
Battlecruiser 0 −3
Rocket Launcher 0 −1,000
Light Laser 0 −1,000
Small Shield Dome 0 −1

Main comment

Habe danach angeschrieben, dass ich die Ress nicht als Monddef verbauen möchte und zeitgleich auf dem HP GTs gebaut. Dank 2x30 Minuten Boost items von import export konnte ich alle verbleibenden Ressourcen retten.

Die Nachwelle wurde trotz Verzögerung und Scan dann noch ohne sonstige Verluste durchgezogen.

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