Wer steht, der geht....


Battle in universe OGame.de 82!

On 10.02.2016 01:09 the following fleets met in battle:
[KDS] Vidar vs. [J4F 2-0] Teysa


Attacker Vidar
Weapons: 130% Shields: 130% Armour: 130%
Type Small Cargo Battleship
Total 800 600
Weapons 12 2.300
Shields 23 460
Armour 920 13.800

 

Defender Teysa
Weapons: 140% Shields: 130% Armour: 140%
Type Small Cargo Large Cargo Light Fighter Colony Ship Recycler Espionage Probe Rocket Launcher
Total 200 797 380 1 2 30 16
Weapons 12 12 120 120 2 0 192
Shields 23 58 23 230 23 0 46
Armour 960 2.880 960 7.200 3.840 240 480

The attacking fleet fires 1.422 times with a total firepower of 1.409.643 at the defender. The defending shields absorb 26.129 damage.
In total, the defending fleet fires 1.426 times with a total firepower of 60.760 at the attacker. The attackers shields absorb 35.025 damage.


Attacker Vidar
Type Small Cargo Battleship
Total 798 (-2) 600

 

Defender Teysa
Type Small Cargo Large Cargo Light Fighter Colony Ship Recycler Espionage Probe Rocket Launcher
Total 121 (-79) 565 (-232) 261 (-119) 1 2 19 (-11) 8 (-8)

The attacking fleet fires 1.417 times with a total firepower of 1.409.588 at the defender. The defending shields absorb 24.102 damage.
In total, the defending fleet fires 977 times with a total firepower of 41.212 at the attacker. The attackers shields absorb 24.366 damage.


Attacker Vidar
Type Small Cargo Battleship
Total 794 (-6) 600

 

Defender Teysa
Type Small Cargo Large Cargo Light Fighter Colony Ship Recycler Espionage Probe Rocket Launcher
Total 60 (-140) 327 (-470) 139 (-241) 1 0 (-2) 12 (-18) 4 (-12)

The attacking fleet fires 1.425 times with a total firepower of 1.411.965 at the defender. The defending shields absorb 18.386 damage.
In total, the defending fleet fires 543 times with a total firepower of 22.212 at the attacker. The attackers shields absorb 13.250 damage.


Attacker Vidar
Type Small Cargo Battleship
Total 792 (-8) 600

 

Defender Teysa
Type Small Cargo Large Cargo Light Fighter Colony Ship Recycler Espionage Probe Rocket Launcher
Total 16 (-184) 118 (-679) 45 (-335) 1 0 (-2) 2 (-28) 0 (-16)

The attacking fleet fires 1.398 times with a total firepower of 1.393.356 at the defender. The defending shields absorb 8.388 damage.
In total, the defending fleet fires 182 times with a total firepower of 7.128 at the attacker. The attackers shields absorb 4.410 damage.


Attacker Vidar
Type Small Cargo Battleship
Total 790 (-10) 600

 

Defender Teysa
Type Small Cargo Large Cargo Light Fighter Colony Ship Recycler Espionage Probe Rocket Launcher
Total 0 (-200) 9 (-788) 2 (-378) 0 (-1) 0 (-2) 0 (-30) 0 (-16)

The attacking fleet fires 1.390 times with a total firepower of 1.388.690 at the defender. The defending shields absorb 568 damage.
In total, the defending fleet fires 11 times with a total firepower of 348 at the attacker. The attackers shields absorb 251 damage.


Attacker Vidar
Type Small Cargo Battleship
Total 790 (-10) 600

 

Defender Teysa destroyed
Type Small Cargo Large Cargo Light Fighter Colony Ship Recycler Espionage Probe Rocket Launcher
Total 0 (-200) 0 (-797) 0 (-380) 0 (-1) 0 (-2) 0 (-30) 0 (-16)

The attacker won the battle! He captured 3.122.775 metal, 714.542 crystal and 1.012.683 deuterium.

The attacker lost a total of 40.000 units.
The defender lost a total of 12.022.000 units.
At these space coordinates now float 3.823.200 metal and 3.386.400 crystal.

11 Rocket Launcher could be repaired.


Total result (incl. follow ups and harvest reports)
Attacker Defender
10.216.265 Metal -12.785.065
4.627.048 Crystal -6.874.448
1.772.195 Deuterium -1.786.195
16.615.508 Total -21.445.708
-371 Honorpoints 0
Comments
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LosDonOs (12.02.2016 14:41):
Vielleicht sollte man doch denen die Entscheidung überlassen, die an dem Kb beteiligt sind. Mach weiter so Vidar. Es gibt mit Gutem Grund keine Grenze hier bei den Units, also kann jeder alles posten.

vidar (10.02.2016 09:49):
ist machbar ja 😉

derJaeger (10.02.2016 09:35):
Gratz & schön, dass es bei dir läuft aber könnten wir uns vielleicht drauf einigen, das kb's unter 50 mio win nicht unbedingt nach ogmem müssen?


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