Spawn ist eh n spasst also Scheiss drauf xD Opfer
Pokemon = Bug User
Result
The defender won the battle.
Attacker
[lll] spawn
- Total result
- −14,500,000
14,500,000 units lost
Defender
[Pirates] RIP V5
- Total result
- +5,323,000
3,488,000 units lost
Total results include 2 harvest reports
- Units destroyed
- 17,988,000
- Loot
- 0
- Debris field
- 8,200,000
- Rounds
- 3
Details
| Attacker | Defender | |
|---|---|---|
| Metal | −10,000,000 | +4,304,000 |
| Crystal | −3,500,000 | +1,019,000 |
| Deuterium | −1,000,000 | 0 |
| Total | −14,500,000 | +5,323,000 |
| Honour points | +16 | +2,800 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −14,500,000 | −3,488,000 |
| Repaired defence | +440,000 | |
| 2 harvest reports | +8,371,000 | |
| Total result | −14,500,000 | +5,323,000 |
| Metal | Crystal | Total | |
|---|---|---|---|
| Loot | 0 | 0 | 0 |
| Debris field | 5,700,000 | 2,500,000 | 8,200,000 |
| Harvested | 5,800,000 | 2,571,000 | 8,371,000 |
| Metal | Crystal | Total | |
|---|---|---|---|
| Harvest report 1 | 3,400,000 | 171,000 | 3,571,000 |
| Harvest report 2 | 2,400,000 | 2,400,000 | 4,800,000 |
Fleets
Attacker · [lll] spawn destroyed
Weapons 160% · Shields 160% · Armour 170%
| Type | Before | Lost |
|---|---|---|
| Cruiser | 500 | −500 |
Defender · [Pirates] RIP V5
Weapons 160% · Shields 160% · Armour 160%
| Type | Before | Lost |
|---|---|---|
| Large Cargo | 2,680 | −240 |
| Colony Ship | 1 | 0 |
| Espionage Probe | 400 | −112 |
| Deathstar | 10 | 0 |
| Rocket Launcher | 1,000 | −248 |
| Small Shield Dome | 1 | 0 |
220 Rocket Launcher could be repaired.
All 3 rounds in detail
Round 1 of 3
| Attacker | Defender | |
|---|---|---|
| Shots | 718 | 4,465 |
| Firepower | 746,720 | 199,402,972 |
| Absorbed by shields | 63,833 | 37,666 |
Attacker
spawn [lll]
| Type | Units | Lost |
|---|---|---|
| Cruiser | 233 | −267 |
Defender
RIP V5 [Pirates]
| Type | Units | Lost |
|---|---|---|
| Large Cargo | 2,538 | −142 |
| Colony Ship | 1 | 0 |
| Espionage Probe | 330 | −70 |
| Deathstar | 10 | 0 |
| Rocket Launcher | 842 | −158 |
| Small Shield Dome | 1 | 0 |
Round 2 of 3
| Attacker | Defender | |
|---|---|---|
| Shots | 322 | 4,000 |
| Firepower | 334,880 | 149,968,262 |
| Absorbed by shields | 30,522 | 16,819 |
Attacker
spawn [lll]
| Type | Units | Lost |
|---|---|---|
| Cruiser | 67 | −433 |
Defender
RIP V5 [Pirates]
| Type | Units | Lost |
|---|---|---|
| Large Cargo | 2,457 | −223 |
| Colony Ship | 1 | 0 |
| Espionage Probe | 294 | −106 |
| Deathstar | 10 | 0 |
| Rocket Launcher | 773 | −227 |
| Small Shield Dome | 1 | 0 |
Round 3 of 3
| Attacker | Defender | |
|---|---|---|
| Shots | 90 | 4,021 |
| Firepower | 93,600 | 257,592,857 |
| Absorbed by shields | 8,777 | 5,063 |
Attacker
spawn [lll] destroyed
| Type | Units | Lost |
|---|---|---|
| Cruiser | 0 | −500 |
Defender
RIP V5 [Pirates]
| Type | Units | Lost |
|---|---|---|
| Large Cargo | 2,440 | −240 |
| Colony Ship | 1 | 0 |
| Espionage Probe | 288 | −112 |
| Deathstar | 10 | 0 |
| Rocket Launcher | 752 | −248 |
| Small Shield Dome | 1 | 0 |
Main comment
Ich scanne Spawn. Dieser startet instant nach meinem Scan mit 500 Kreuzern auf meine GT in der 9. Startet eine 2. Welle mit 500 Xern auf 90% & Spios 6 Sek vorher auf den Mond wo meine Flotte steht (auf die Zeit der 2. Welle). Ich rieche den Braten weil ich weiß wie III spielt und springe vorher und time Kolo Re auf Einschlag.
Was macht Spawn? Er platziert nochmal eine Sonde 4 Sek vor Einschlag um die Fehlermeldung "Deine Flotte ist in einen Kampf verwickelt" zu erzeugen sollte ich springen wollen.
So spielen sie die "Pro Fleeter". Einfach eine erbärmliche Truppe!
Lemaz Sperre: Bugusing: https://gyazo.com/06c2270c0ca503bbc33354adbe712da5
Glurak Sperre:https://gyazo.com/4f4a341fd14865c8ec9fa2ac3e22c803
Scan: http://prntscr.com/a1ztuv
KB: http://prntscr.com/a1zudj