Crisis vs. BossBaby
Result
The attacker won the battle.
Attacker
Crisis
- Total result
- +4,946,312
149,000 units lost
Defender
BossBaby
- Total result
- −5,678,312
1,585,000 units lost
- Units destroyed
- 1,734,000
- Loot
- 5,095,312
- Debris field
- 102,900
- Rounds
- 2
Details
| Attacker | Defender | |
|---|---|---|
| Metal | +3,138,157 | −3,649,657 |
| Crystal | +178,952 | −387,452 |
| Deuterium | +1,629,203 | −1,641,203 |
| Total | +4,946,312 | −5,678,312 |
| Honour points | −154 | +10 |
| Attacker | Defender | |
|---|---|---|
| Battle losses | −149,000 | −1,585,000 |
| Loot | +5,095,312 | −5,095,312 |
| Repaired defence | +1,002,000 | |
| Total result | +4,946,312 | −5,678,312 |
| Metal | Crystal | Deuterium | Total | |
|---|---|---|---|---|
| Loot (50%) | 3,218,157 | 245,952 | 1,631,203 | 5,095,312 |
| Debris field | 56,000 | 46,900 | 102,900 |
Fleets
Attacker · Crisis
| Type | Before | Lost |
|---|---|---|
| Small Cargo | 2,000 | −30 |
| Cruiser | 500 | −1 |
| Battleship | 500 | 0 |
Defender · BossBaby destroyed
| Type | Before | Lost |
|---|---|---|
| Rocket Launcher | 251 | −251 |
| Light Laser | 327 | −327 |
| Heavy Laser | 5 | −5 |
| Gauss Cannon | 9 | −9 |
| Ion Cannon | 7 | −7 |
161 Rocket Launcher, 242 Light Laser, 2 Heavy Laser, 4 Gauss Cannon, 4 Ion Cannon could be repaired.