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Die helden Yildumms - Kapitel 3: der 20/7-Spiofarmer

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Result

The attacker won the battle.

Attacker

[AdS] schmaL

Total result
+175,780,161

0 units lost

Defender

SterN

Total result
−213,911,361

122,446,000 units lost

Total results include 1 follow-up · 1 harvest report

Units destroyed
122,446,000
Loot
5,200,000
Debris field
80,892,000
Rounds
6
Details
Total result by resource
Attacker Defender
Metal +100,482,302 −121,262,902
Crystal +60,443,467 −77,794,067
Deuterium +14,854,392 −14,854,392
Total +175,780,161 −213,911,361
Honour points +811 0
How the total result adds up
Attacker Defender
Battle losses 0 −122,446,000
Loot +5,200,000 −5,200,000
Repaired defence +5,508,000
1 follow-up +89,531,361 −91,773,361
1 harvest report +81,048,800
Total result +175,780,161 −213,911,361
Loot and debris field
Metal Crystal Deuterium Total
Loot (100%) 1,733,333 1,733,333 1,733,334 5,200,000
Debris field 40,446,000 40,446,000 80,892,000
Harvested 40,517,400 40,531,400 81,048,800
Follow-ups
Attacker Defender
Follow-up 1 +89,531,361 −91,773,361
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 40,517,400 40,531,400 81,048,800

Fleets

Attacker · [AdS] schmaL

Weapons 200% · Shields 200% · Armour 200%

Type Before Lost
Cruiser 5,000 0

Defender · SterN destroyed

Weapons 180% · Shields 160% · Armour 170%

Type Before Lost
Large Cargo 9,630 −9,630
Rocket Launcher 3,443 −3,443

2,754 Rocket Launcher could be repaired.

All 6 rounds in detail

Round 1 of 6
Attacker Defender
Shots 6,548 13,073
Firepower 7,857,600 906,052
Absorbed by shields 443,096 319,410

Attacker

schmaL [AdS]

Type Units Lost
Cruiser 5,000 0

Defender

SterN

Type Units Lost
Large Cargo 7,877 −1,753
Rocket Launcher 2,063 −1,380
Round 2 of 6
Attacker Defender
Shots 6,221 9,940
Firepower 7,465,200 572,390
Absorbed by shields 324,549 284,050

Attacker

schmaL [AdS]

Type Units Lost
Cruiser 5,000 0

Defender

SterN

Type Units Lost
Large Cargo 5,812 −3,818
Rocket Launcher 1,078 −2,365
Round 3 of 6
Attacker Defender
Shots 5,844 6,890
Firepower 7,012,800 322,840
Absorbed by shields 210,815 248,352

Attacker

schmaL [AdS]

Type Units Lost
Cruiser 5,000 0

Defender

SterN

Type Units Lost
Large Cargo 3,620 −6,010
Rocket Launcher 467 −2,976
Round 4 of 6
Attacker Defender
Shots 5,596 4,087
Firepower 6,715,200 155,288
Absorbed by shields 112,941 194,519

Attacker

schmaL [AdS]

Type Units Lost
Cruiser 5,000 0

Defender

SterN

Type Units Lost
Large Cargo 1,420 −8,210
Rocket Launcher 110 −3,333
Round 5 of 6
Attacker Defender
Shots 5,371 1,530
Firepower 6,445,200 44,520
Absorbed by shields 35,976 94,861

Attacker

schmaL [AdS]

Type Units Lost
Cruiser 5,000 0

Defender

SterN

Type Units Lost
Large Cargo 103 −9,527
Rocket Launcher 2 −3,441
Round 6 of 6
Attacker Defender
Shots 5,079 105
Firepower 6,094,800 1,890
Absorbed by shields 1,742 6,799

Attacker

schmaL [AdS]

Type Units Lost
Cruiser 5,000 0

Defender

SterN destroyed

Type Units Lost
Large Cargo 0 −9,630
Rocket Launcher 0 −3,443

Main comment

Im dritten Kapitel unseres Endlosteilers, stellen wir euch SterN vor. Er ist noch kein vollkommener Endlosspiofarmer, denn er ist nur ca. 20 Stunden am Tag mit Spiofarmen beschäftigt.
Zu Beginn war SterN ein ganz normaler Spieler. Mal war er on, mal war er off. Mal stand die Flotte, wenn er on war. Mal stand die Flotte, wenn er off war. Mal ging er down.
Doch seit geraumer Zeit war ein unmenschlicher Anstieg der Aktivität zu vernehmen. SterN wurde plötzlich nicht mehr müde.
Es erfüllte ihn wohl mehr denn je den ganzen Tag von der gleichen Position aus Spiofarmraids zu fliegen, natürlich ohne etwas anderes zu tun. Das war anscheinend sogar besser als Essen, Schlafen und die Befriedigung sonstiger Grundbedürfnisse eines menschlichen Menschen.

Comments

bin ja nicht so oft in der gegend aber schon echt gewundert dass der immer akti hat, wenn man mal vorbeischaut

lol

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