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DS meldet sich zum Dienst

OGame.de Fenrir 13/05/2019 17:07 2 comments

Result

The attacker won the battle.

Attacker

[SIM] DeathStrike

Total result
+35,946,051

22,501,000 units lost

Defender

Emperor Saburon

Total result
−111,732,551

131,761,000 units lost

Total results include 1 harvest report

Units destroyed
154,262,000
Loot
5,368,551
Debris field
53,076,000
Rounds
4
Details
Total result by resource
Attacker Defender
Metal +23,243,520 −65,140,520
Crystal +13,197,527 −36,113,027
Deuterium −494,996 −10,479,004
Total +35,946,051 −111,732,551
Honour points −16,083 +4,139
How the total result adds up
Attacker Defender
Battle losses −22,501,000 −131,761,000
Loot +5,368,551 −5,368,551
Repaired defence +25,397,000
1 harvest report +53,078,500
Total result +35,946,051 −111,732,551
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 4,354,020 447,527 567,004 5,368,551
Debris field 34,258,500 18,817,500 53,076,000
Harvested 34,258,500 18,820,000 53,078,500
Harvest reports
Metal Crystal Deuterium Total
Harvest report 1 34,258,500 18,820,000 53,078,500

Fleets

Attacker · [SIM] DeathStrike

Type Before Lost
Light Fighter 8,000 −2,238
Cruiser 3,300 −321
Battleship 2,200 −31
Battlecruiser 2,200 −28
2 fleets

DeathStrike [SIM] · fleet 1

Weapons 150% · Shields 150% · Armour 150%

Type Before After Lost
Battleship 2,200 2,169 −31
Battlecruiser 2,200 2,172 −28

DeathStrike [SIM] · fleet 2

Weapons 150% · Shields 150% · Armour 150%

Type Before After Lost
Light Fighter 8,000 5,762 −2,238
Cruiser 3,300 2,979 −321

Defender · Emperor Saburon destroyed

Weapons 140% · Shields 120% · Armour 140%

Type Before Lost
Small Cargo 25 −25
Large Cargo 304 −304
Light Fighter 191 −191
Heavy Fighter 51 −51
Cruiser 127 −127
Battleship 549 −549
Recycler 50 −50
Espionage Probe 72 −72
Bomber 174 −174
Destroyer 105 −105
Battlecruiser 255 −255
Rocket Launcher 3,475 −3,475
Light Laser 624 −624
Heavy Laser 564 −564
Gauss Cannon 178 −178
Ion Cannon 231 −231
Plasma Turret 134 −134
Small Shield Dome 1 −1
Large Shield Dome 1 −1

2,120 Rocket Launcher, 381 Light Laser, 451 Heavy Laser, 109 Gauss Cannon, 178 Ion Cannon, 87 Plasma Turret, 1 Small Shield Dome could be repaired.

All 4 rounds in detail

Round 1 of 4
Attacker Defender
Shots 18,983 7,310
Firepower 17,103,375 5,794,172
Absorbed by shields 874,217 1,298,798

Attacker

DeathStrike [SIM] · fleet 1

Type Units Lost
Battleship 2,193 −7
Battlecruiser 2,189 −11

DeathStrike [SIM] · fleet 2

Type Units Lost
Light Fighter 6,889 −1,111
Cruiser 3,165 −135

Defender

Emperor Saburon

Type Units Lost
Small Cargo 4 −21
Large Cargo 118 −186
Light Fighter 35 −156
Heavy Fighter 15 −36
Cruiser 80 −47
Battleship 508 −41
Recycler 21 −29
Espionage Probe 9 −63
Bomber 171 −3
Destroyer 104 −1
Battlecruiser 249 −6
Rocket Launcher 606 −2,869
Light Laser 104 −520
Heavy Laser 183 −381
Gauss Cannon 141 −37
Ion Cannon 114 −117
Plasma Turret 133 −1
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 4
Attacker Defender
Shots 15,965 2,781
Firepower 15,308,625 4,538,782
Absorbed by shields 505,160 1,104,447

Attacker

DeathStrike [SIM] · fleet 1

Type Units Lost
Battleship 2,180 −20
Battlecruiser 2,183 −17

DeathStrike [SIM] · fleet 2

Type Units Lost
Light Fighter 6,047 −1,953
Cruiser 3,049 −251

Defender

Emperor Saburon

Type Units Lost
Small Cargo 0 −25
Large Cargo 3 −301
Light Fighter 0 −191
Heavy Fighter 0 −51
Cruiser 11 −116
Battleship 185 −364
Recycler 0 −50
Espionage Probe 0 −72
Bomber 94 −80
Destroyer 88 −17
Battlecruiser 120 −135
Rocket Launcher 7 −3,468
Light Laser 0 −624
Heavy Laser 4 −560
Gauss Cannon 25 −153
Ion Cannon 5 −226
Plasma Turret 98 −36
Small Shield Dome 0 −1
Large Shield Dome 1 0
Round 3 of 4
Attacker Defender
Shots 14,227 713
Firepower 14,398,875 2,218,142
Absorbed by shields 202,771 496,231

Attacker

DeathStrike [SIM] · fleet 1

Type Units Lost
Battleship 2,169 −31
Battlecruiser 2,172 −28

DeathStrike [SIM] · fleet 2

Type Units Lost
Light Fighter 5,762 −2,238
Cruiser 2,980 −320

Defender

Emperor Saburon

Type Units Lost
Small Cargo 0 −25
Large Cargo 0 −304
Light Fighter 0 −191
Heavy Fighter 0 −51
Cruiser 0 −127
Battleship 0 −549
Recycler 0 −50
Espionage Probe 0 −72
Bomber 0 −174
Destroyer 0 −105
Battlecruiser 1 −254
Rocket Launcher 0 −3,475
Light Laser 0 −624
Heavy Laser 0 −564
Gauss Cannon 0 −178
Ion Cannon 0 −231
Plasma Turret 1 −133
Small Shield Dome 0 −1
Large Shield Dome 1 0
Round 4 of 4
Attacker Defender
Shots 13,083 3
Firepower 12,923,750 8,882
Absorbed by shields 1,127 24,261

Attacker

DeathStrike [SIM] · fleet 1

Type Units Lost
Battleship 2,169 −31
Battlecruiser 2,172 −28

DeathStrike [SIM] · fleet 2

Type Units Lost
Light Fighter 5,762 −2,238
Cruiser 2,979 −321

Defender

Emperor Saburon destroyed

Type Units Lost
Small Cargo 0 −25
Large Cargo 0 −304
Light Fighter 0 −191
Heavy Fighter 0 −51
Cruiser 0 −127
Battleship 0 −549
Recycler 0 −50
Espionage Probe 0 −72
Bomber 0 −174
Destroyer 0 −105
Battlecruiser 0 −255
Rocket Launcher 0 −3,475
Light Laser 0 −624
Heavy Laser 0 −564
Gauss Cannon 0 −178
Ion Cannon 0 −231
Plasma Turret 0 −134
Small Shield Dome 0 −1
Large Shield Dome 0 −1

Main comment

So hiermit melde ich mich mal aus dem Umode zurück.

Er ist mir schön öfters aufgefallen, Flotte stand immer hinter der Deff, saven hielt er scheinbar nicht für nötig, da er noch unter der magischen 500k Grenze war.
Bin ihn schonmal angeflogen, habe dann aber peinlicher weise mehr Schiffe losgeschickt als ich gesimt hatte und jo klar, Flotte geflüchtet. 😕

Heute stand er dann mal wieder rum, also nochmal gesimt, 20x geschaut ob ich auch wirklich unter den 5 bin und dann los.
Daher bisschen mehr Verluste, aber was solls, gelohnt hat es sich ja trozdem 🙂

Comments

Das kenn ich nur zu gut. 🙂 Nach so ner Flottenflucht kuckt man schon doof aus der Wäsche.
Aber nichts geht über magische Schildkuppeln.

Dickes Gratz, liest sich ziemlich lecker. Die 500k Marke hat schon so manchen auf den Boden der Realität zurückgeholt. 😉

Greetz
Glückwunsch...ging mir am Anfang auch so..Flucht son rotz..

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