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OGMem

[TOPSEC] NightStalker vs. [EXOR] supertidus

OGame.de Merkur 2 rounds

Result

The attacker won the battle.

Attacker

[TOPSEC] NightStalker

Total result
+5,600

0 units lost

Defender

[EXOR] supertidus

Total result
−70,600

105,000 units lost

Units destroyed
105,000
Loot
5,600
Debris field
37,100
Details
Total result by resource
Attacker Defender
Metal +1,866 −50,866
Crystal +1,741 −17,741
Deuterium +1,993 −1,993
Total +5,600 −70,600
Honour points +18 0
How the total result adds up
Attacker Defender
Battle losses 0 −105,000
Loot +5,600 −5,600
Repaired defence +40,000
Total result +5,600 −70,600
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 1,866 1,741 1,993 5,600
Debris field 25,900 11,200 37,100

Fleets

Attacker · [TOPSEC] NightStalker

Type Before Lost
Heavy Fighter 16 0
Cruiser 5 0

Defender · [EXOR] supertidus destroyed

Type Before Lost
Small Cargo 2 −2
Light Fighter 11 −11
Espionage Probe 1 −1
Rocket Launcher 26 −26

20 Rocket Launcher could be repaired.

All 2 rounds in detail

Round 1 of 2
Attacker Defender
Shots 63 40
Firepower 28,980 3,431
Absorbed by shields 665 541

Attacker

NightStalker [TOPSEC]

Type Units Lost
Heavy Fighter 16 0
Cruiser 5 0

Defender

supertidus [EXOR]

Type Units Lost
Small Cargo 1 −1
Light Fighter 1 −10
Espionage Probe 0 −1
Rocket Launcher 7 −19
Round 2 of 2
Attacker Defender
Shots 57 9
Firepower 25,970 799
Absorbed by shields 356 160

Attacker

NightStalker [TOPSEC]

Type Units Lost
Heavy Fighter 16 0
Cruiser 5 0

Defender

supertidus [EXOR] destroyed

Type Units Lost
Small Cargo 0 −2
Light Fighter 0 −11
Espionage Probe 0 −1
Rocket Launcher 0 −26

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