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OGMem

Vio vs. PapaJo

OGame.de Antares 02/01/2020 02:57

Result

The attacker won the battle.

Attacker

Vio

Total result
+84,322,586

9,021,000 units lost

Defender

PapaJo

Total result
−100,116,586

52,400,000 units lost

Units destroyed
61,421,000
Loot
93,343,586
Debris field
6,027,700
Rounds
3
Details
Total result by resource
Attacker Defender
Metal +51,110,146 −60,723,646
Crystal +10,226,867 −15,365,367
Deuterium +22,985,573 −24,027,573
Total +84,322,586 −100,116,586
Honour points −1,405 +1,249
How the total result adds up
Attacker Defender
Battle losses −9,021,000 −52,400,000
Loot +93,343,586 −93,343,586
Repaired defence +45,627,000
Total result +84,322,586 −100,116,586
Loot and debris field
Metal Crystal Deuterium Total
Loot (50%) 56,748,146 13,199,867 23,395,573 93,343,586
Debris field 3,946,600 2,081,100 6,027,700

Fleets

Attacker · Vio

Weapons 190% · Shields 190% · Armour 200%

Type Before Lost
Small Cargo 20,000 −769
Cruiser 15,000 −205

Defender · PapaJo destroyed

Weapons 170% · Shields 170% · Armour 180%

Type Before Lost
Rocket Launcher 5,866 −5,866
Light Laser 3,686 −3,686
Heavy Laser 65 −65
Gauss Cannon 338 −338
Plasma Turret 155 −155
Small Shield Dome 1 −1
Large Shield Dome 1 −1

5,514 Rocket Launcher, 2,949 Light Laser, 49 Heavy Laser, 277 Gauss Cannon, 138 Plasma Turret, 1 Small Shield Dome, 1 Large Shield Dome could be repaired.

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