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Black Viper vs. Jack O Neill

OGame.de Antares 24/07/2020 02:31

Result

The attacker won the battle.

Attacker

Black Viper

Total result
−147,561,625

150,940,000 units lost

Defender

Jack O Neill

Total result
−69,018,375

221,206,000 units lost

Units destroyed
372,146,000
Loot
3,378,375
Debris field
99,232,000
Rounds
5
Details
Total result by resource
Attacker Defender
Metal −91,368,875 −47,193,625
Crystal −48,138,875 −14,782,625
Deuterium −8,053,875 −7,042,125
Total −147,561,625 −69,018,375
Honour points +10,850 +17,401
How the total result adds up
Attacker Defender
Battle losses −150,940,000 −221,206,000
Loot +3,378,375 −3,378,375
Repaired defence +155,566,000
Total result −147,561,625 −69,018,375
Loot and debris field
Metal Crystal Deuterium Total
Loot (75%) 1,126,125 1,126,125 1,126,125 3,378,375
Debris field 64,746,500 34,485,500 99,232,000

Fleets

Attacker · Black Viper

Weapons 190% · Shields 170% · Armour 160%

Type Before Lost
Small Cargo 10,000 −10,000
Battleship 1,900 −931
Bomber 1,800 −612

Defender · Jack O Neill destroyed

Weapons 200% · Shields 190% · Armour 220%

Type Before Lost
Rocket Launcher 53,924 −53,924
Light Laser 8,279 −8,279
Gauss Cannon 670 −670
Plasma Turret 553 −553
Small Shield Dome 1 −1
Large Shield Dome 1 −1

39,365 Rocket Launcher, 6,126 Light Laser, 442 Gauss Cannon, 371 Plasma Turret could be repaired.

All 5 rounds in detail

Round 1 of 5
Attacker Defender
Shots 45,411 63,428
Firepower 102,831,900 22,613,466
Absorbed by shields 3,132,248 2,092,661

Attacker

Black Viper

Type Units Lost
Battleship 1,858 −42
Bomber 1,766 −34
Small Cargo 1,361 −8,639

Defender

Jack O Neill

Type Units Lost
Rocket Launcher 30,736 −23,188
Light Laser 4,788 −3,491
Gauss Cannon 628 −42
Plasma Turret 551 −2
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 2 of 5
Attacker Defender
Shots 34,291 36,705
Firepower 95,516,054 15,844,446
Absorbed by shields 3,363,892 1,809,230

Attacker

Black Viper

Type Units Lost
Battleship 1,592 −308
Bomber 1,608 −192
Small Cargo 4 −9,996

Defender

Jack O Neill

Type Units Lost
Rocket Launcher 12,564 −41,360
Light Laser 1,927 −6,352
Gauss Cannon 494 −176
Plasma Turret 535 −18
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 3 of 5
Attacker Defender
Shots 28,592 15,522
Firepower 82,905,256 10,038,666
Absorbed by shields 2,635,860 1,390,211

Attacker

Black Viper

Type Units Lost
Battleship 1,224 −676
Bomber 1,374 −426
Small Cargo 0 −10,000

Defender

Jack O Neill

Type Units Lost
Rocket Launcher 1,953 −51,971
Light Laser 291 −7,988
Gauss Cannon 216 −454
Plasma Turret 437 −116
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 4 of 5
Attacker Defender
Shots 17,343 2,899
Firepower 50,294,700 5,201,826
Absorbed by shields 965,247 659,389

Attacker

Black Viper

Type Units Lost
Battleship 989 −911
Bomber 1,207 −593
Small Cargo 0 −10,000

Defender

Jack O Neill

Type Units Lost
Rocket Launcher 5 −53,919
Light Laser 1 −8,278
Gauss Cannon 2 −668
Plasma Turret 56 −497
Small Shield Dome 1 0
Large Shield Dome 1 0
Round 5 of 5
Attacker Defender
Shots 6,561 66
Firepower 19,026,900 512,106
Absorbed by shields 61,986 85,454

Attacker

Black Viper

Type Units Lost
Battleship 969 −931
Bomber 1,188 −612
Small Cargo 0 −10,000

Defender

Jack O Neill destroyed

Type Units Lost
Rocket Launcher 0 −53,924
Light Laser 0 −8,279
Gauss Cannon 0 −670
Plasma Turret 0 −553
Small Shield Dome 0 −1
Large Shield Dome 0 −1

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